230°

Battlefield 3 to utilise new Frostbite 2.0 engine

BF3 will use a brand new engine, Frostbite 2.0. This will have full support for directx11 and 64-bit processors.

Some more features of Frostbite 2.0 include:
“Tile-based deferred shading acceleration” via DirectCompute. This is being ported to the PlayStation 3′s SPUs.

Morphological Anti-Aliasing (MLAA), again implemented with DirectCompute, for bandwidth conservation. MLAA is currently available only to a few PlayStation 3 games such as God of War III and LittleBigPlanet 2. DICE intends to bring this feature to DirectX 11 GPUs.

Quasi-realtime radiosity.

Improved environment destruction.

DoomeDx5256d ago

Gotta be a mistake

Bad company 2 already used Frostbite 2.0

DERKADER5256d ago

BFBC2 uses Destruction 2.0 and the original frostbite engine. Also according to the BF Blog 64 player is only on PC. Finally a real BF sequel.

plb5256d ago

Guess I'll be getting this on PC then.

DoomeDx5256d ago

Destruction 2.0 is how they called their new destruction. Engine was still frostbite 2.0. So no, your wrong

smashman985256d ago

no battlefield uses frost bite 1.5 so you're wrong

Xfanboy5256d ago

yeah dx11 will finally be used to it's fullest i hope!!

http://bf3blog.com/2010/12/...

I_find_it_funny5256d ago

i don't care how many players, what engine, and what not
i'll be playing this on PS3

theonlylolking5256d ago

that is stupid. The PS3 could do 64 players. Dumb dice and trying to make the PS3 even with the xbox

bumnut5256d ago (Edited 5256d ago )

Maybe the ps3/xbox couldn't do 64 with the destruction.

I know mag was 256 but the graphics were pretty poor and it ran at about 25 fps on the 256 player battles, with no destruction.

And i base this on absolutely no evidence whatsoever :)

+ Show (4) more repliesLast reply 5256d ago
Pandamobile5256d ago

Bad Company 2 used Frostbite 1.5

DoomeDx5256d ago

I heard otherwise. But if you say so

Ryudo5256d ago

Yeah but PC gamers know all so don't worry bout it.

VenomProject5256d ago

@Ryudo

Pompous prick alert! Danger, Will Robinson, danger!

ATiElite5256d ago

Bad Company 2 Used Frostbite 1.5
BC2 was a console game ported to PC so DICE could get Frostbite 2.0 ready for Battlefield 3.

Frostbite 2.0 is DX11 from the ground up with ZERO DX9 support (YEEEEH! Death to Dx9)

joydestroy5256d ago

pandamobile is right. Frostbite 1.5 for BFBC2
http://en.wikipedia.org/wik...

+ Show (2) more repliesLast reply 5256d ago
Active Reload5256d ago

Is it a rebuilt engine or the same one with added capabilites?

Pandamobile5256d ago

It's basically pretty much a whole new engine.

Frostbite 1 was Bad Company, Frostbite 1.5 was used for 1943 and BC2 (BC2 had additional destruction capabilities), and Frostbite 2 has been in development for a number of years now, specifically targeted at DX11 and 64 bit PCs, but is also backwards compatible with current gen consoles. It uses a whole new renderer among lots of other things.

Active Reload5256d ago

I don't think they rebuilt the whole engine from scratch, so I'm going to disagree with you.

Klepto5256d ago

No bad company 2 used the Frostbite 1.5 engine get your facts straight.

hassi945256d ago

You're wrong, Frostbite 1.5 was used for BF:BC2.

+ Show (3) more repliesLast reply 5256d ago
Pandamobile5256d ago

"Morphological Anti-Aliasing (MLAA), again implemented with DirectCompute, for bandwidth conservation.[4] MLAA is currently available only to a few PlayStation 3 games such as God of War III and LittleBigPlanet 2. DICE intends to bring this feature to DirectX 11 GPUs."

Ewww. I hope there's more anti-aliasing options than just MLAA... I know Frostbite 2 is a deferred renderer, but DICE should be able to come up with a better solution than that. Crytek did.

Klepto5256d ago

Don't worry we wont have to be stuck with fake AA :)

theonlylolking5256d ago

That "fake" AA is really good.

peowpeow5256d ago

It is, but only when implemented into the game rather than forced. Still, having normal AA options available is a must..especially when there's barbwire on-screen ;D

LightofDarkness5256d ago

Well, there's SRAA, Nvidia's new approach, which is a post-processing effect like MLAA, but has better respect for geometric boundaries and should produce sharper images at even less of a performance cost. Apparently it is comparable to 4x-16x MSAA in quality.

I think MLAA is quite good, it's the only option I have to clean up the edges in Dead Space and it really does a good job, there's not really any noticeable blurring in-game.

Pandamobile5256d ago

But still, all these post processing aliasing filters are never as good as a real MSAA or CSAA.

Crytek's solution involved temporal anti-aliasing which still seems like a better solution than MLAA.

hoops5256d ago

New AMD GPU's have this feature in hardware also. However as you said, these post production filtering methods are ok, but the Real AA is far better solution.

SuperM5256d ago

No they are not a far better solution because if they were we would only be using those. They do get a better result but at a far greater cost, so unless you have the hardware to use alot of MSAA then MLAA is a better solution. If you do have the hardware for it (can run 8xMSAA or more with atleast 60fps) then it is a better solution.

hoops5256d ago (Edited 5256d ago )

Any GPU costing $130+ will run most games this generation at 8xMSAA above 30FPS. Something these consoles cannot do.
Moreover EVERY new AMD GPU offers MLAA on top of the hardwars current Anti-Aliasing technique.
Actually all AMD new GPU's use Enhanced Quality Anti-Aliasing (EQAA) which is similar to Nvidia's CSAA. EQAA and CSAA is superior to MSAA. Then when you factor in AMD GPU's can use MLAA+EQAA its not a contest.
Regardless. Modern GPU's from Nvidia and AMD offer superior forms of Anti-Aliasing than what MLAA has to offer.
Now for consoles? MLAA in some or many or all situations might be the better solution because these consoles can barely perform outdated AA sampled 2x let alone 4x.
So you are correct in that area. For consoles particularly the PS3, MLAA is the better choice for AA as AA on consoles in plain words: suck.
MLAA is the better solustion for CONSOLES. Not for the PC when a mid range to budget GPU can use 4x-8x CSAA or EQAA.

user8586215256d ago

64 players with frostbite 2.0! :O! *mouth drools*

_Q_5256d ago

Oh man. This game is gonna kick so much ass. I still play BFBC2 quite a bit. I wonder when i sequel to that will be out.

ugabugaz5256d ago

I can only imagine the amount of heat my laptop will generate during one match. Probably enough to heat the entire world for several days.

Kon5256d ago

That's why the PC is here

ugabugaz5256d ago

A laptop is a PC, I don't understand your comment.

Klepto5256d ago

Seriously, you know what he meant. As in a desktop PC.

ugabugaz5256d ago

Umm no. Desktop based PC's generate just as much heat, if not more. It's just in a larger space so a person's body parts don't become delicious rare steak.

kaveti66165256d ago

Desktops have enough space so you can install cooling solutions like heatsinks, fans, and liquid systems.

That's what he meant. That's how you should have interpreted it. Don't be dense.

Show all comments (47)
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