Another day, another Mass Effect interview. Due to the extremely positive response to the Definitive Mass Effect Interviews I just thought I’d share these interviews as soon as I possibly can. Yesterday I posted my expanded interview with Michael Beattie, who voiced Mordin Solus, and today I give to you yet another dose of Mass Effect goodness. When I posted my definitive cast interview there were two people whom fans were dissapointed to hear I didn’t get on board- Brandom Keener (Brandon) and Liz Sroka (Tali). Well, today I’m very pleased to present to you my interview with Garrus Vakarian himself, Brandon Keener. Anyway, enough of my mindless jibbering. On with the interview!
In a world where Gambit thrived, Destiny 2’s seasons, storylines, and even its endgame might’ve revolved around PvEvP as a core foundation.
Destiny already has the pretty hyper 'raid' fixation and then they added legendary raid dungeons. Hyperfixating in PvEvP wouldn't work as well because you need a lot more than 2% of the userbase to keep that going unlike raids that are propped up by streamers who make running them their whole job. Most players don't play all the raids let alone run them over and over. And most who play PvP don't want structured PvE elements.
Microsoft is tackling Xbox Cloud Gaming latency with real testing and tech upgrades—here’s what’s working, and why it matters.
Speaking as someone who uses xcloud, i havent really noticed much lag, if at all. I have used the service on a wide variety of devices. A VCR XBO, a One X, the logitech GCloud, steamdeck and my work PC. in all cases it just works and works really well. I was not interested at first in the idea of streaming a game, but then i really started using it as a way to gauge interest if a game is worth my time of downloading/installing and I just cant help but jump into new titles when they drop. I used to do the same with new releases on netflix so i can see why they make that similar proclimation.
I live in a city that has an Xbox Cloud server, and my local network uses Wi-Fi 6. I've used the service for quite a while. I can't really say I don't feel the latency. Some titles are completely unplayable for me, like Forza Horizon 5. But there are also many games where I barely notice it, such as A Crab's Treasure and Halo MCC.
Honestly, it's great that they're working on making it better. But the way it works right now is already pretty usable, and casual gamers, who I assume are the target audience, probably won't even notice the latency. The issue then becomes more of a commercial or marketing one, because casual gamers are either on mobile or console, and they probably don't even know Xbox Cloud exists, how much it costs, or how it works.
It also doesn't help that some of the most popular casual games aren't available on it at launch. Sports games from EA, for example, are always a couple of months late.
IGN : How does the new The Elder Scrolls 4: Oblivion Remastered, released in 2025 for Xbox Game Pass, Xbox Series X|S, Windows PC, Steam, and PS5, compare to the original 2006 Elder Scrolls IV: Oblivion released on Xbox 360, played via Xbox Series X/S Backwards Compatibility?
I love that dude.
Interviewer: So, you ready for the interview?
Garrus: ...Can it wait for a bit? I'm in the middle of some Calibrations.
*Badum-pish*
Thanks all!
Looks like I'm not alone with Garrus being their favourite character, his voice is superb. Great interview; it's great to see voice actors so invested in their characters, that's when magic really happens.