Real-time strategy (RTS) games are immensely popular on the PC. They involve players controlling armies & economies, pretty much the closest to war one could ever be. Consoles have been missing out on the action at this front. Its one genre that has never been done right on consoles and something that you associate squarely with PC gaming.
Halo Wars is still widely considered one of the best and most accessible RTS games around, and that formula could work with other Microsoft IPs.
I think Crackdown would fit in a more turn-based tactics system via Xcom then a RTS type game play. Being able to customize multiple agents, deploying that group in an crime infested urban zone, going against other super powered enemy and fodder type thugs. The potential for that is huge if they won't do another successful, ground breaking, GOTY open world outing like Crackdown 3....
NoobFeed Editor Joshua Burt writes - There are many games in the famous Halo Franchise that are stellar titles and need to be revered. And some that do not. These games stand out from the crowd and deluge of colossal Halo titles. Games that made Halo great. We do need to iron out what qualifies the game for this list. They have to be in the Halo franchise… Obviously.
Halo 3 at the top is correct the only thing id change is swap infinite and halo ce around.
Since debuting on the original Xbox, the amount of games released means it's no easy task to rank the best and worst Halo games.
I feel like I see these articles often. Either way, just going by main titles as a whole package not just on MP I’d say;
Best 2,3,1,4,5 worst.
Story only;
Best 1,2,3,4,5 worst.
MP only
Best 2,3,5,1,4 worst.
I love the RTS genre...and I would love to see it succeed on a Console. But...all the RTS's for consoles so far just havent been up to snuff. For a long time I thought it was the controls...but honestly C&C3 controls were great but the game still just didnt cut it. So I started to think about it..and I came to a realization..its not the controls...its the game speed. The controls are presice enough for a console RTS but the game speed of all these games is still set for a PC/Mouse RTS. What devs need to do is stop making a PC RTS designed for a Console and make a console RTS. Slow the game down just a tad to allow for the more loose controller. Don't give the AI the lightening quick responsiveness of a PC/mouse game, but give it the same control speed issues a console gamer faces...that I think would truly make the console RTS more successful instead of a game that is good for 3 levels and then gets impossible because the AI can over whelm you easily with its quick response, etc.
Just my two cents.
I got a better solution why not let us use a mouse and keyboard for console rts. That would be the easiest and best solution.
Just thinking about trying to play any of the games in the Total War franchise on a console makes me cringe. I'll stick to my PC for my RTS fix, after all it's the last real genre that hasn't been dumbed down for consoles and I hope it stays that way for a long, long time.
shouldn't be any problem playing pc rts games on ps3 since ps3 can support mouse and keyboard like a pc. so they could just port a rts game from pc to ps3 anyday. i'll be glad if starcraft 2 comes out for ps3 so i can use mouse and keyboard to play it.
i don't mind using a controller