OXM: So many first-person shooters are about sending short, controlled bursts of fire in the direction of camouflaged men in a grey and brown world of military codewords and imminent danger. C'mon, guys, why so serious? Bodycount isn't. Bodycount's colourful enemies stumble, teeter on high ledges and blow up and die theatrically, spilling big shiny orbs with glowing symbols in them everywhere when they hit the ground. Its guns are over-the-top pieces of superweaponry with huge clips, exaggerated recoil and ribcage-juddering sound effects. "Please be advised that death terminates your Network Operative privileges," says the pleasant robot-voice in the protagonist's head when he's absorbed a few too many bullets. Good Lord, is that... a sense of humour?