Closing the Loop: Fostering Communication In Single Player Games

Game writer and designer Chuck Jordan (Telltale's Sam & Max, Strongbad) visits ways in which games interact with the player narratively and offers a new way of looking at player interaction with story in our medium.

As game developers continue to define how video games can be used for storytelling, the predominant challenge is the tension between story -- the developer's predetermined narrative -- and gameplay -- the player's interaction with the game. A slightly different way of framing the problem is not as the tension between story and gameplay, but as the tension between video games as a medium and video games as an activity

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