id Software’s engine-programming legend John Carmack has already spent a year or so researching for the next generation of videogame graphics.
he is an alien. seriously.
the dude is just like me and you, except the evil genius part. Carmack can and will fuck you up.
fact: John Carmack is a rocket scientist http://www.armadilloaerospa...
he also won 2 emmy awards :) Valves more likely to deliver next-gen before Carmack can.
@Perjoss Yea, but I heard Carmack went back to working on videogames because Chuck Norris told him to...
He is my guru. He is my role model!
Hasn't done anything impressive in over 10 years. Talk about milking it!
RAGE is not out jet and is already outdated, it does looks good but KILLZONE 2/3, UNCHARTED 2/3,Crysis and few others are better and looks better, not talking about how good the game or gameplay is. He should focus more on making fast and good this next time, so he can actually amaze the community. haters will disagree with what i just say, w/e
dude the tech 5 engine can do unlimited textures without hitting the preformance. looks just as good as anything else and will run at 60 fps. i fuckin disagree.
last time i saw the e3 videos i saw a lot of blurry spots, i id look good from mid or far away but once they got close to a wall or etc it looks blurry , dont hate on me and go and wach the videos, i want good games and im getting RAGE but the hype on the graphics are fake. I understand that fanboys are goign to hate on me but they should not because i will be supporting the game they love, unless something goes worng with the gameplay wich i dont think it will. But carmack said this and tha means 0, they all tlak to much i want to see proves, KILLZONE 2 show prove to everyone and say to everyone in your face losers!!!! to all the haters
I think AKA means *on consoles* KZ3 does NOT look better than Crysis1/2 or Rage (on PC) however it does look better than Crysis 2 or Rage (on consoles) but that's obvious, really isn't it? Exclusive development vs. multiplatform development Console game vs. PC game Unfair comparisons
Yes, I'm aware of id's legendary history....I owned Shareware Doom on 3.5s. But I'm just getting a bit fed up with so much talk of id when they haven't made a truly GREAT GAME since the 90's....because Doom 3 wasn't Great....Good, but not great. Anyways...I want to see less talk and more show because its 2011 and they still haven't delivered yet.
This is crazy. He JUST released a new engine that's capable of being used for the next gen already. And now he's researching how to make an even better engine. That's a professional ladies and gentlemen.
that will cost 100 million just to make 1 game? Ill wait
somebody will slap a gtx 595 in his hand?
He still needs to release games for this gen!
Yes he does.
He should just let other companies make game engines instead of him. Rage does not look graphically impressive but for 60fps it looks great. Lets see what he can do next gen. Hopefully better than this gen.
without Carmack making engines 70% of the gaming industry wouldn't exist
70%? any proves? nerd, i bet you will 5&/' his very had.. plus i bet they are e\just crappy game
@AKA did you post that with a controller?
you have no idea who is carmack do you? That guy just the engine's god since forever.
back then he was but not any more
@the_only_lol_king Given that 50% of the engines on the market use either his code, and even more still use rendering techniques he helped pioneer...he still is the engine god. He invents new graphical features, other devs just use them. There are not many people like carmack pushing things ahead. Lok at other developers...name 1 new graphical feature that they have invented for their engines * birds chrip*. All console developers are doing now is implementing more effects as they can squeeze more out of them, but nothing new is brought to the table until carmack presents it.
I'm really not sure if you are being serious. I have to say, just the screenshots of this game look impressive. I can't wait to see it in motion on my own monitor. I have never seen a sky look that good in a game in my life. I have never seen rock formations look that realistic and organic... down to the strata. The techniques that they are using/creating/refining are some of the best I have ever seen. Someone has to innovate. Someone has to lead the way. If it wasn't Carmack, it would have been someone else, but it has and continues to be Carmack. People can shit all over him, but it is what it is. He is responsible for advancements in 3D rendering and memory/pipeline management that are used in every modern engine today. Do you even realize that? Killzone, Uncharted, Crysis and the Unreal Engine owe much of their success in some way to what Carmack has done. Honestly, there just isn’t enough appreciation for history or respect for contributions made in the world.
I'm not sure why anyone pays attention to LOL King. It's been known now for ages that he's a rabid graphics whore. One of those kiddies who's only interested in pretty pictures.
What console game makers should focus on for next generation: -1080p60fps w/ AA (a la PC) -Background patching as standard (a la PC) -Map Maker, Level Editor with decent sharing abilities (a la PC and LBP) -TIMESPLITTERS -Digital Distribution as a standard, not an option. and is at Steam prices, not above RRP (Mass Effect 2 PSN- £47.99, Steam- £15) What console game makers will focus on: -nothing above 30fps, because who cares about smooth gameplay if its 30fps like films and TV... -in-game stores so you can get ripped off without going back to XMB/Dashboard -Motion games that are ultimately shallow. -More unwanted Final Fantasy spinoffs than you can throw a stick at. -bloom, bloom everywhere
IDtech5 has the next 5 years locked down easy. I don't know what Carmack considers next gen, but just add a few DX11 effects and your good to go.
Sony and it's studios would like to disagree.
Except Sony studios and the PS3 lack DX11 features as of now....
"Sony and its studios", none of which have created anything that looks as good as DX11. Although if you think what they're making is unbeatable graphics, your balls will be blown off when consoles get tesselation, proper ray tracing, bump maps etc etc etc
@Laeto256 Console games rarely even use HDR, they opt for baked on deferred rendering insteadof real time lighting, and when they do use HDR it's <16bit. PC games use at least 64bit HDR. Console games can't even use half of DX9's graphical features due to poor hardware. Yet on PC we have DX11 already and openGL 4.1. These DX9 screenshots of Mirrors Edge make every PS3 exclusive look like crap http://img822.imageshack.us... http://img718.imageshack.us... http://img148.imageshack.us...
If any developer then do it John Carmack can do it. Whatever it cooks up on PC will just own anything on the market.
meanwhile sony is busy developing the next-gen processor composed of over 9000 cores for the cpu and over 9000000 cores for the GPU all while keeping the cost at or below 3-400 bucks. this machine's power level will be over 9000. i wrote this for kicks.
well it sucked
what's with the disagree's? this guy is smart yes but i dont see him or his company building consoles. As such...what is this research for? Sony, Microsoft, and Nintendo are determining hardware and software themselves with consultations of their own developers. I mean unless this guy is consulting one or all 3 i do not understand this.
Guys like Carmack create/discover new methods to do something that either hasn't been done before or something that has been done, only better. That's what they do. For instance, let's say someone comes up with a mathematical formula on how to do something 40 years ago, but nobody knew how to actually implement it all those years and someone comes along and figures it out. That's basically the gist of it. Between BPS, MegaTextures, adaptive tile refresh, surface caching and z-fail stencil shadows which was renamed CARMACKS REVERSE, he has contributed more to the science of gaming than most people currently in the industry right now. Not to mention the countless developers that he has actually helped without any credit throughout his career. Not only that, but he consistently has shown a level of care with regard to sharing his works later on, re-releasing his engines to open source and will be doing so with the Doom3 source at some point, as well and in fact supports open source in general. If he wanted to make a console, I’m pretty sure he could. Also, without his work in certain key areas, things would look and play different than they do now. How would shadow rendering look in modern games minus John Carmack? Who knows. Maybe better. Maybe worse. Point is, they are created the way they are, because of him. See the point now?
The disagrees are probably because your whole post was unfunny and completely irrelevant.
Carmack is god. Seriously, John Carmack programmed and Adrian Carmack drew god. This was sometime before DooM II was released.
or goto youtube and see something new http://www.youtube.com/watc...
Of course he's already researching the next gen. He is a graphics innovator and a game engine developer, any engine developer worth their salt is thinking about the future.
one of the most over rated game developer ever
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