Japanese magazine Famitsu has revealed some new details on Project Dark, which is the spiritual successor to Demon’s Souls.
I wonder what From Software will name the game.
read the article it says it
demons souls was prolly the scariest game ive ever played. i actually rage quitted becuz of its insane difficulty....im a wuss
i didnt read the article yet but i wish its like the demon souls with more new things. i love the way the multilayer is implemented.
OooOh looking forward to this
Can't freaking wait. Loved DS because it was a challenge non of my friends could figure it out. Knowing the next game will be more open and just as challenging makes my day
I hope they actually have a story this time around. Demon's Souls was good, but the story was barely there. I also hope they improve on the multiplayer. Depending on your level you may have a huge influx of PK's coming into your area, other times you wouldn't see anyone of days. The multiplayer just needs to be tweaked a bit to allow players to more easily engage each other.
Completely agree with your assessment of fixes. Demon's Souls is a gem, don't get me wrong, but it could use a more developed story and better multiplayer (pvp) elements. But thats what spiritual successors/pseudo sequels are for so I'm glad they are making improvements. I'm curious about the exploration element of Dark Souls. In Demon's Souls you essentially had 5 levels that were all very expansive but also linear. This limited exploration but also enabled you to master each level as you learned how to beat its various enemies. I wonder if FROM SOFTWARE is going to take a page from open world games like Oblivion and allow the player to truly go anywhere... Levels will be linked, but how will the save progression work in an open world game? Where do you go when you die? Also I can imagine its hard to make an open world game trial and error. My guess is that the game will have a large open world in which serves as the "hub" and the player may travel to various dungeons by exploring the hub game world. If they implement the game this way, you basically have a hardcore Zelda- all the levels are separate dungeons and linear while at the same time your able to explore in the greater hub world area:-) This is the only way I think they can pull it off. Between this game and Skyrim, I'm going to be busy.
It probably will be DS only tailored around social elements because of XBL. A framework which wouldn't have worked where you're suppose to be a lone warrior in the process of losing their humanity while trying to save humanity. Also sounds like they want/have figured out how to put DS into a GTA/sandbox world. Where you'll likely have the wonderful experience of wondering into an area you're just not prepared for.
Sounds like more of a nudge in King's Field's direction this time around. In other words, count me in... again.
lol i really hope they somehow make this cross platform i'd love that lol a man can dream
so this is an open-world demons souls style game multiplatform interesting. it'll be better than demons souls.
So it goes multiplatform and becomes better?? No way! So 360 isn't at fault for removing towns in FFXIII?
If it feels like demons souls it's a day 1 for me, what I love about demons souls is that there is lot of room for improve ment .
I can't wait myself. I picked Demon's Souls up this past July. I'm not a big RPG fan or anything, but I was hooked. 93 hours later I had the platinum trophy. IMO Dark Souls isn't that great of a name, but that doesn't matter. Having a more open world sounds nice. Having five separate levels kind of made each seem pretty small. I'm glad they're keeping the whole player interaction system in. It is amazing how I feel like I'm playing with others when most of the time I was on my own. I myself don't care about World Tendency not being implemented in the next game. It was annoying as hell at times to get some of the trophies. It won't be missed at all. I'm also glad they're working more on the animations. I can't wait to see what this "mutual role playing" thing is all about. I can see why they're making it for the 360 this time around. However I don't think they'll see a huge increase in sales since the majority of the 360's fanbase plays only shooters and don't give a crap about RPGs at all. If Sony marketed the game better then it would've sold better. In the end I really don't care as long as features aren't cut from the PS3 version due to the 360 version.
I just hope it is an upgrade and improvements over Demon Souls. I really dig the arts design in Demon Souls too. I used my sexy fluted knight's armor from start to finish.
I'm not interested in it so I'll pass. I'd rather wait for Demon's Souls 2.
This basically is it. So if you pass this, then you won't be getting the successor to Demon's Souls.
lol DS2 wouldn't even make sense at all it's not even possible cus Demon's Souls ended the story. Asking for DS2 is like asking for Shadow of the Colossus sequel lol
sounds good but soul tendency was one of my favourtie features of the last game. It made it absoulutely brutal if you fail a lot in the game. But i understand that if they incorporate again they would have to have dedicated servers on 2 consoles instead of one. Anyways the PS3 versions seems to be the best because of the free online (everyone can play online) plus i like the fact that they are staying away from traditional multiplayer modes.
I'm excited, too bad about the removal of WT but I'm sure the new components will be just as intriguing. Glad everyone will now get a chance to play it as well, DS is still one of my favorite games.
i hope if i die i dont have to backtrack all the way to my bloodstain for a few souls. i loved demons souls but didnt really like 3ddotgame much. im looking forward to this and hope theres another lsom in the game and more light clothing options besides just some shamans rags and circlets.
I still haven't played Demon's Souls... (i know, i know...) I saw it at the store the other day as a "Greatest Hits" title, you guys think I should buy it already? Is it really GOTY material? I want a deep, satisfying RPG but I'm scared of Demon's Souls because I heard it's hard, lol... So, should I buy the game?
Yep, buy it. I played a decent sized chunk of DS and it isn't as hard as people make it seem. You just gotta realize early on that the whole world wants to kill you and to just use logic to understand what to do. I got through the first level just using common sense and remembering how I died last time. Logic, common sense, good memory and a lot of patience. Have that and you'll love it. The game is really deep. Honestly a bit too deep for me. But I enjoyed the many hours I spent with it. Long story short, rpg lovers: get it.
I'll admit it I was scared of buying DS at first because all of the previews and hype building before release claimed it was haaaard! And it is, depending on how you play it. Try to run in and hack & slash, and it's damn near impossible. But use strategy, cunning, patience, and timing... it becomes extremely manageable, fun, and rewarding And if that's not enough, you can always summon other players to help you through it. Buy the game. It's a unique experience that every gamer should... well... experience :)
^ @ReservoirDog316 @JoySticksFTW Alright, thanks guys! That's actually what I wanted to hear before I buy the game, hehe. I'm hoping this is gonna be my first great PS3 RPG experience. (Dragon Age doesn't count because it's a lousy port and FF13 only sorta counts because the game isn't deep enough) :p
Duuuude! It'son 360 as well. Which to the clever people means that with FURTHER success of the game now being on to major platforms the wonderful developers will be able to keep bringin these hard-to-the-core, brilliant games. OW! PEACE GAMERS!!!!
The game sounds really good and I have faith that it will be an excellent RPG, but even though these press releases and previews are doing their level best to make us think it's going to be more of what we loved in Demon's Souls, I am starting to feel like it will actually be quite different. So it will have some of the online features and message leaving and watching other players' deaths and so forth, that's fantastic. But it just seems like it's going to be more Kings Field than Demon's Souls once you get past that. Making it an exploration game instead of a hub-based game absolutely and totally changes the dynamic of how the game plays. Not having world tendencies is a huge change. That little feature of Demon's Souls made a whole lot of difference in how the player had to go about things, from when and where they could travel, to what items they could collect, to rebalancing of difficulty in battle versus ease of discovering rare items in an inverse proportion. It made you have to tread very carefully because you were either going to have to be very careful in body form so as not to die and lose world tendency if you were trying to stay in white tendency, or you would have to go around in weakened (but more stealthy) soul form the entire level. And with an open-world exploration type of setting, how will the death consequences be able to mirror that of the original? You had to go all the way back to the beginning of the stage, you lost all of your souls and could have an opportunity to get them back if you were able to get back to the spot of your death. Without being a stage-based game, how can you recreate that? I have other concerns, as well, about how this game will be able to recreate the same sense of danger and accomplishment and carefulness necessary to succeed in the original and everything else, and I do think it's best to assume this will be like Demon's Souls mostly in terms of some of its online features and the atmosphere of the game (graphics, visual design, music, sounds, etc.), and to not expect it to be the same type of experience in gameplay as Demon's Souls. I think this game has a lot of potential to be another hugely awesome experience, but again, I think it's going to be quite different.
i understand what you mean, they may have a binding system that binds you to certain points if the whole world is seamless. maybe if you die you will be sent back to the binding point. or there is a binding point near every dungeon and one at certain intervails on the main world since its gonna be huge. im sure it will be awesome even open ended. im guessing you never played kingsfield? same creaters. Demon's souls was a successor to the kingsfield games. Kingsfield was an open world, although first person, very difficult and unforgiving aswell. you were scared just to walk in any direction because enemies could sense you even if you couldnt see them. they would shoot magic at you and you would have no idea where it was coming from so you would have to take cover. im sure dark souls will borrow alot from kingsfield and mix it well with demons souls. its gonna be an amazing game and since i played KF i know that their open worlds are scary, if not scarier than demons souls
I'm really happy to hear about the exploration & the greater development of levels. But I'm not too sure about the lack of class system as I liked this in DS in PvP combat as it gave you an insight into tactics. However I'm sure this game will be most excellent. Day 1 for me ; )
game sounds AMAZING!!! cant wait, biggest games im waiting for now are FFVersusXIII and this!!! cnt wait
all the people hating on this game going to xbox are truly trolls. nothing about the original DS was only doable on the ps3 by far(mebe the autosave feature, not sure if xbox does that). people give DS a free pass on many things it does not do that they would crucify any other game for not having, like the fact the npc's mouths do not move when talking. try that in any fps shooter and it would be 1/10 across the board regardless of anything else the game offered. the fact they are doing an xbox version shows they have a larger budget this time around so i expect improvements in all parts of the game. if anything the inclusion of the xbox this time around will benefit the game. it will likely feature a better party system and hopefully voice chat thanks to those features being more common on xbox games. im sure many of you can relate. trying to play with a friend, get summoned into random persons world instead. *XXbob69XX has summoned you*. white stone out to try again. get c rank from douche player, give them a c rank in return. repeat. some things i would like to see improved is the upgrade system. while it was a really great system i would like to see the inclusion of more armor and upgrades for it. would also like some balance in the stone distribution. spending 8+ hours trying to get that pure bladestone was ridiculous while pure greystones dropped like candy but not the chunks. also the ability to party with your friends could be improved. hope they leave black stone invasions in, that was alot of fun, from both sides. mebe even an arena to do "friendly" duels would be a nice touch. chances are both these system will have been changed due to copyright reasons, i just hope for the better. also being summoned to play as the boss, old monk, was a really interesting mechanic that could be explored further
looks pretty nice.. I've had a little bit of experience with Demon Souls and I saw first hand the headaches it could cause. either way it was indeed a very fresh feel to gaming.
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