The most instantly striking thing about AC6 is the stunning visuals - the planes really do look photo-realistic. Prior to take-off (which is manually controlled, as is landing and mid-air refuelling) on each mission, you're tasked with choosing munitions for both you and your wingman. You can then instruct your wingman in-flight, which will come in handy as there are simply too many tasks for you to deal with by yourself. Each mission will feature multiple objectives, of which players can choose which ones they want to complete (with the exception of primary objectives of course). There will be considerable allied support (both on the ground and in the air) for each mission and working with this support is critical to your success. You have to defend your allies as well as order their support, otherwise they'll deplete quicker than you can say "fly-by".
Bandai Namco and Project Aces released a video in which DH Sho Okada plays the music of several Ace Combat Games.
The best original sound track in my opinion is from Ace Combat5 The Unsung War.
I need to replay that game again some time soon.
Ace Combat’s creators discuss the 25th anniversary and history and future of the series in this interview.
Never got to play Ace Combat6, that game should have never been exclusive. I don't even think it sold well being only on the XBox 360.
So glad Ace Combat 6 and 7 will be backwards compatible on Xbox Series X. I hope both AC6 and 7 will be Enhanced on Series X with HDR and 4k
Kuma here sharing my memories of when I first obtained the Xbox 360 and the joys it brought to my gaming world.
The new trailer on marketplace is sick.
Sure buy for me...