20°

Dead or Alive: Dimensions Tutorial Images

Electronic Theatre brings you yet another selection of new screenshots taken from Tecmo Koei Europe’s upcoming Dead or Alive: Dimensions, this time revealing the game’s Tutorial Mode. Only three images are available of the introductory gameplay mode, but they do reveal developer Team Ninja’s intention that players utilise the D-Pad for Dead or Alive: Dimensions, as opposed to the Nintendo 3DS’ analog nub.

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electronictheatre.co.uk
Kiriel5250d ago

These were released in the summer.

100°

Team Ninja confirms Rise of the Ronin will be enhanced for PS5 Pro

The game will get "improved visuals" and performance upgrades.

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techradar.com
jznrpg231d ago

It needs a Pro patch. I started it but since I knew Pro was coming I’m going to start over. The game is good (and challenging which I really like) but it needs some more power to fix some of it’s performance issues. I think the engine isn’t great but with PSSR and more power it should run a lot smoother

just_looken231d ago

No they need to fix the current mess a base ps5 should be getting locked 60fps with this game.

This is Rise of the Ronin vs Ghost of Tsushima video in it you can see how much ronin copied ghost yet one is 30fps the other 60fps and ghost has better graphics.

https://www.youtube.com/wat...

SPEAKxTHExTRUTH231d ago

Good because it needs it badly. The combat is excellent but the graphics are awful.

100°

Team Ninja Doesn't Get Enough Credit For Its Stories

Saad from eXputer: "Team Ninja's stories may not appeal to everyone due to their barebones nature but they deserve credit for being fun."

mastershredder450d ago (Edited 450d ago )

Exputer dude says Team Ninja needs more credit for their stories (what their known for) and credit for being fun (also known for challenging and fun gameplay). Team Ninja gets a LOT of credit. That's why they keep making games. You just can't expect everyone to award them the attention-level and regard that you think they deserve.

"I’m aware that some things are often not for everyone. Not because someone is actively gatekeeping but due to the product or premise failing to appeal to the masses" - Hmmm l dunno, sounds kinda like we are about to go for a cruise down gatekeeper blvd to me.

Takeaway, Exputer as a pimple gaming journal site that should not be concerned about the recognition standards of a studio they have zero involvement in. You perspective is outsider and totally disconnected from reality as far as how the industry sees them.

Takeaway 2, Exputer is only in about a generation deep into Team Ninja. Posers. Take your gate keepy BS and shove it. We know what makes team ninja great and they are doing just fine doing what THEY do.

Knightofelemia450d ago

Every branch under Koei Tecmo is talented I am a big fan of theirs no matter what the game is or who makes it.

GoodGuy09450d ago (Edited 450d ago )

I thought Nioh 1+2's stories were fine, nothing amazing but they kept me interested. William and the Protag in 2 were pretty cool. Wo Long was ok I guess but it just felt like another retelling of the three kingdoms again which we've seen told so much in video games and especially dynasty warriors.

ROCKY28450d ago

Where is a new DEAD OR ALIVE !!!!
That is the only game we care about from Team Ninja 😂

70°

Team Ninja say Rise of the Ronin will have multiple difficulty options

Rise of the Ronin's difficulty options include Narrative, Intermediate and Hard. As the name suggests, Narrative mode is for players who just want to experience the story without any serious combat. Intermediate is your standard medium difficulty that will provide some challenge while Hard is in line with Team Ninja's previous games like Nioh and Wo Long: Fallen Dynasty.