When Microsoft announced in June 2009 that it was planning to develop a gadget that would enable users to play games simply by moving their bodies or giving out voice commands, it seemed too good to be true. And in a way, it was.
Introduced at the 2009 Electronic Entertainment Expo, the Kinect seemed to be a futuristic apparatus that would get rid of the physical barriers between players and their games once and for all. Early demonstrations presented an array of new experiences.
Players could mime driving with a virtual steering wheel and see their car zoom through a racetrack while performing aerial stunts. They could engage in kung fu fights in which their onscreen avatars would realistically mimic their real-life movements.