Old Republic out in September

BioWare's MMO will arrive sooner than some had expected, sources tell MCV.

Long-awaited MMO Star Wars: Old Republic will be released worldwide this September, development sources have told MCV.

The date is earlier than many had predicted, with EA CEO John Riccitiello himself suggesting a year ago that a spring 2011 release was likely.

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Letros3729d ago

$300 M budget....good lord

Christopher3729d ago

Standard for an MMO of this type in this day and age. Blizzard is spending similar amounts on their next MMO, which is in development at the moment.

mittwaffen3729d ago (Edited 3729d ago )


silvacrest3729d ago

hmmm, september?

the MMO wars are heating up

Stealth20k3729d ago (Edited 3729d ago )

mmo= not interested.

An anonymous BioWare dev claimed in October that over $300m had been spent on developing the title and that the game "will be one of the greatest failures in the history of MMOs".

I am not really suprised since really the only mmo's to be successful have been WoW, ever quest , and monster hunter online in japan

I mean ones that havent caused the companies to go bankrupt, turn a profit, or even be thought of as good games.

m-s-8-23729d ago

Define successful. Quite a few MMO's have turned profit for their respective companies, just most never reach the same level as EQ did, and none have come remotely close to WoW.

Darkfiber3729d ago (Edited 3729d ago )

You can say that all you want, but none of those MMOs have come anywhere close to costing 300 million dollars. This game can't afford to be "remotely successful".

Letros3729d ago

Age of Conan was "successful" Here's the basics for you, money out > money in.

Baka-akaB3729d ago (Edited 3729d ago )

You define Everquest as one of the only successful mmo ... and since a few others you dont mention had even more or the same success , you definitively just dont know what you are talking about

Darkfiber3729d ago (Edited 3729d ago )

This game, based on the IP and developer alone has the potential to be huge. The gameplay itself may hold those numbers back though...I think the concept is cool on paper but in reality, I don't think it'll work as well as they think it will.

Their number one problem is that they are targeting a single player audience with a game that requires you to play with other players and charges you a monthly fee with a business model that relies on millions of people playing the game for years on end. They are making it pretty much a direct sequel to KOTOR games, and they are putting in game mechanics like story, voice acting and NPC crew, but they failed to remove the two biggest barriers for single-player entry: monthly fees and the boring, auto-target, auto-attack, auto-block, "no skill required" combat. These are THE reasons that more single-player RPG fans do not play MMOs, and they have done nothing to fix them. Especially with lots of action combat MMOs coming out lately, they are just stupid for not having the foresight to see that the industry is headed in that direction. DCUO has already come out and people love the combat. Vindictus, TERA, etc. will all be out before TOR. Then TOR will release and it'll be like going back in time. No one will want to do that. No one wants to revisit the old boring combat of MMOs after they have had a taste for action combat, particularly not people who don't play MMOs for that reason.

Oh, but it has story, you say? Well, that might keep some people around for a month or two while they play through the story once or twice, but that's not going to keep people playing in the long run, particularly not MMO flash, THE MAJORITY OF MMO PLAYERS DON'T GIVE A SHIT ABOUT STORY. You know what they care about? The one main reason they play MMOs over any other type of game? Loot. There it is, right there. People play MMOs for loot. They play them to escape the real world where they are probably fat losers, so they can look like sweet warriors in awesome armor and walk around in town showing off to people so they can feel good about themselves when people say they look cool. That is the foundation upon which virtually every successful modern MMO is based. And you know what gets in the way of obtaining loot as fast as possible? NPCs droning on for 5 minutes about how they need you to slay 5 womp rats.

This game had so much potential but they are completely ass backwards on their target audience. I bet you anything they are shitting their pants over these thoughts, and they are hoping that people are going to subscribe simply because of the IP, because honestly that's their only hope of ever turning a profit with this game. I'm sure a lot of people are still going to play it and subscribe to it, but $300 million dollars is a BIG bill to pay, not to mention the fact that they are actually going to want to do more than break even. This basically needs to be the best selling game of all time with literally about 20 million monthly subscribers to see any profit in the next few years, and by then, it might be too late. Ain't gonna happen... Sorry Bioware, as much as I like your games, this MMO is going to break you.

GuruStarr783729d ago

port it to the consoles.....profit made.....

Zinc3729d ago

Well, it's all about perspective. The last numbers I saw on WoW subscriptions put it at over 12 million active subscribers. Now, not all of those subscribers are paying $15.00 a month, so they are not making exactly $180,000,000 each billing cycle. But even if they are only making $140,000,000 or even $100,000,000 think, that's just from the passive subscription sales, not the retail or digital download client sales.

Old Republic will make a big chunk of its money back from just the retail sales alone in the first couple months. Even if the subscriptions drop off after 6 months to 1 year, they should still be able to make a profit on this and who's to say it won't succeed?

If you sell 3 million copies of something at $50.00 you make a net profit of $150,000,000 right there. That's half of the damn cost right off the bat. The reason some of these companies are willing to spend that kind of money on a MMO, is because they look at the bigger picture of future earnings or return on investment.

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Darkfiber3729d ago

Actually that's later than expected...most people were thinking it would be out by March (which was pretty unrealistic honestly). September makes sense.

DarkBlood3729d ago (Edited 3729d ago )

thought it would be out by march as well, however what makes september more sensible?

Darkfiber3729d ago (Edited 3729d ago )

They've said for a while that they are not done the game, which is very clear from the betas. Less than two months to completely wrap up and launch an MMO is completely unrealistic. A lot of people HOPED for March, but that doesn't mean it's realistic or feasible for the company. I'm sure March was just a rumor spread by people who were hyped and anticipating the game too much and it spread. Thinking about it from a development standpoint, they would have to be miracle workers to prepare it for launch/get servers ready/do more testing, possibly an open beta since the closed betas so far have been tiny/take feedback and fix issues in the game/polish the entire game which suffers from terrible pop-in, placeholder animations/add new character customization features, etc etc in 2 months. Then the game has to go gold and get certified which takes a month or more by itself. Not to mention setting up the heavy advertising campaign I'm sure they are going to do and letting it settle in a bit before the game comes out.

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