Screw villains, they get all the glory. What about the grunts? You know, the hundreds of generic bad guys you have to shoot/frag/slice/photograph between boss battles? Being a grunt has to be the toughest job in a videogame, yet their faces so rarely lead a marketing campaign. This list is for the little guys we mustn't forget.
Windows Central: “Embark Studios' ARC Raiders is the extraction shooter I've been waiting for. Here's why it's better than Bungie's upcoming Marathon.”
This is silly. I think both games are amazing. Both games can be very successful at the same time and I hope they are.
So we can we can see into the future now? I’m sure ARC is fine, me personally? Far more interested in Marathon. Between known Bungie’s solid gameplay and world building to the aesthetics and concept, I’m all in on Marathon.
I played the Technical Test 2 earlier today and had a blast. I got thrown in an instance, saw a guy walking up some stairs, started shooting at him and watched him run for his life. It was funny until I got killed by some random drones. They're both different games and will have their space. Only the gameplay loop will tell.
Why do gamers/gamejournalist do this? We need to stop with all this doom article game shit.
The Illuminate made quite a mess in the previous Major Order and it's up to Helldivers 2 players to clean it and reclaim important sites.
In today's special State of Play presentation, Creative Director Graeme Timmins and Senior Project Producer Anthony Nicholson showed off the deepest ever look at Borderlands 4's explosive, carnage-filled gameplay.
For dedicated Borderlands player, what is the vibe/take on this game? Pre-order worthy?
Just wanted to give a nod to pretty much all of the ghosts in the fatal frame games. Scary as shit and totally under appriciated.
some great picks there, for scariness I pick the puppets from Thief DS
A list I actually enjoyed reading.
Imagine that!