Resident Evil: Mercenaries (3DS) preview

Lewis Denby writes: "That becomes easier the more you practice, but moving your character around is an even bigger task. The 3DS’ circle pad, somehow, just doesn’t seem to have the same flexibility as would be afforded by a full-blown analogue stick, and the sensitivity appears to be set ludicrously low. In a game where being surrounded by enemies is commonplace, it’s an extraordinary fiddle to turn around quickly or otherwise escape their clutches, leading to frustration, time and time again. Is it really so much to ask to be able to have acceptable control over my character in a Resident Evil game, Capcom?"

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