40°

Guru3D: GeForce GTX 560 Ti review

It's now January 2011 -- Typically a very slow month for new hardware introductions as face it, most money was spend during the holiday season already. Regardless we had several major releases this month, and we'll now add another one. Positioned in the lower high-end segment and aimed against the Radeon HD 6870, NVIDIA is unleashing the series 560 Ti graphics cards.

GeForce GTX 560 Ti is aimed against the Radeon HD 6800 series. The GeForce GTX 560 Ti is based on a new GPU refresh, the GF114 silicon which features 384 shader processors, a 256-bit GDDR5 memory interface, and a core clock speed of 822 MHz.

ATiElite5208d ago (Edited 5208d ago )

I've been waiting for this card to release before I upgrade and man has it made my decision a tough one. At the $200 to $300 price point there are so many choices. The GTX 560 is an awesome card.

Be careful though as there has been a ton of cherry picked benchmarks, looks like Nvidia has paid for many reviews. Bottom line the GTX 560 is AWESOME and priced to sell so BURN ALL THOSE 8800GTX and upgrade so DX9 can die!

60°

PNY NVIDIA GeForce RTX 5060 Ti GPU Review

Between the price, performance and power draw, with the GeForce RTX 5060 Ti, NVIDIA nailed the mainstream formula.

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13d ago
230°

Nintendo Switch 2 Leveled Up With NVIDIA AI-Powered DLSS and 4K Gaming

Nvidia writes:

The Nintendo Switch 2 takes performance to the next level, powered by a custom NVIDIA processor featuring an NVIDIA GPU with dedicated RT Cores and Tensor Cores for stunning visuals and AI-driven enhancements.

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blogs.nvidia.com
ZycoFox27d ago

The raytracing probably doesn't even equal a low end PC GPU, even if it did it would probably be mostly useless. They'll probably force it in some game now that will run like shit maybe 30fps at best, just because "it can do it"

B5R26d ago

Raytracing is so unnecessary for a handheld. I just hope you can turn it off.

Vits26d ago

A lot of gamers don’t realize that ray tracing isn’t really about making games look better. It’s mainly there to make development easier and cheaper, since it lets devs skip a bunch of old-school tricks to fake reflections and lighting. The visual upgrade is just a nice bonus, but that’s not the main reason the tech exists.

So you can be 100% sure that developers will try to implement it every chance they get.

RaidenBlack26d ago (Edited 26d ago )

Agree with Vits .... but also to add, if devs and designers just implement RT to a game world then it won't always work as expected. RT is not just reflections but also lighting and illumination as well. For example, If you just create a room with minimal windows, then it will look dark af, if RTGI is enabled. Devs and designers needs to sort out the game world design accordingly as well.
DF's Metro Exodus RT upgrade is an amazing reference video to go through, if anybody's interested.

darthv7226d ago

So is HDR... but they have it anyway.

thesoftware73026d ago

Some PS5 and SX games run at 30fps with RT...just like those systems, if you don't like it, turn it off.

I only say this to say, you make it seem like a problem exclusive to the Switch 2.

Neonridr26d ago (Edited 26d ago )

sour grapes much?

"It probably doesn't do it well because it's Nintendo and they suck". That's how your comment reads. Why don't you just wait and see before making these ridiculous statements?

Goodguy0127d ago

Please. I'd like to play my switch games on my 4k tv without it looking all doodoo.

PRIMORDUS27d ago

Nvidia could have said this months ago and cut the bullshit. Anyway the rumors were true.

Profchaos26d ago

Would have been nice but NDA likely prevented them from saying anything

PRIMORDUS26d ago

TBH I don't think Nvidia would have cared if they broke the NDA. A little fine they pay, and they go back to their AI shit. They don't even care about GPU's anymore. I myself would like them to leave the PC and console market.

Tacoboto26d ago

This story was written half a decade ago when the world knew Nvidia would provide the chip for Switch 2 and DLSS was taking off.

Profchaos26d ago

Yeah but similar thing happened a long time ago when 3dfx announced they were working with Sega when they took the company public Sega pulled out of the contract for the Dreamcast GPU.

In response Sega terminated the contract and went to a ultimately weaker chipset.

So there's a precedent but that Nintendo would have much Of an option its AMD, NVIDIA or Intel

Profchaos26d ago

I'm not expecting of anything from ray tracing but dlss will be the thing that sees the unit get some impossible ports.

andy8526d ago

Correct. All I'm seeing online is it'll never run FF7 Rebirth. If it can run cyberpunk it'll run it. The DLSS will help. Obviously only 30 fps but a lot don't care

Profchaos26d ago (Edited 26d ago )

Exactly right when I buy a game on switch I know what I'm getting into I'm buying a game for its portability and I'm willing to sacrifice fidelity and performance to play on a train or comfortably from a hotel room when I travel for work.

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70°
9.0

AMD Radeon RX 9070 Review: Challenging the RTX 5070 Ti at $549 (-$200)

The launch of the Radeon RX 9070 series comes at a pivotal moment for AMD. Following RDNA 3’s underwhelming performance, the RDNA 4 lineup carries the hopes of mainstream PC gamers. NVIDIA’s RTX 40 and 50 series pricing highlights the consequences of a near-monopoly, making AMD’s return to competitiveness critical.

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