Why crunch is vile and how to escape it

Nick Cook, former creative director at Pumpkin Studios, looks back on the industry he left…

"During a 21-year career in the games industry, I’ve occupied every position from production artist, to the senior management of Pivotal Games and Pumpkin Studios. I have also worked on the publishing side during my time at Microprose.

I’ve seen the crunch problem from every angle, but it wasn’t until I left the industry four years ago that the benefit of hindsight really began.

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