Gamasutra: We kind of asked for it. After the last couple of years in which many video game enthusiasts did everything they could to drive home the medium's artistic validity, and after lauding blatantly flawed games simply because they did something that spoke to the human condition (and rightfully so), it only makes sense that it would come to this.
After all of the rants about the immaturity of the industry, the calls to higher standards, and the comparisons to other mediums, this sort of thing just seems inevitable.
From its unveiling at E3, we knew Bulletstorm would be something special. Claiming that the glut of military shooters had gotten to be a bit much, they sought to solve this problem by producing a pulp sci-fi shooter with a crucial gameplay conceit: creative killing.
Using incredibly large guns, an electric leash, a giant boot and the surrounding environment, players would use their creativity to come up with unique new ways of destroying their enemies.