On Midtown West in the January cold, a handful of Kaos employees welcomed a crowd of journalists into a very large, very militaristically decorated event space to try new the multiplayer modes in, and ask burning questions about, Homefront. Curious about the game's campaign and the future of the property, 1UP sat down with single player lead designer, Chris Cross.
Veteran game designer Chris Cross talks about monetization in games, Britney Spears, being an Asian-American in game development, and more.
Jack writes: "Back in March 2011, the first-person action shooter Homefront arrived on the Xbox 360 from THQ, along with a storm of publicity which included a really cool live-action trailer"
Last week game dev Steve Thornton took to Twitter to ask: fellow devs, have you ever slipped something into a game you're working on that's just for you? The replies are well worth a read.
Nice to see so much attention for this game, I hope it's a game to remember for the right reasons.
It won't, I don't see the mainstream media even talking
about this and the days before COD came out they had
people on the news talking about it.
This is one of those games that gets hyped but bombs
I like the game designer's name. Chris Cross