70°

Nerd Rage: Stop Controlling Me

Loren Nikkel of The Married Gamers rants about his frustration with the confusing control schemes of games with similar genres.

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themarriedgamers.net
ITLoo4833d ago

I doubt my nerd rage would ever get that bad. I love our gaming system and would never throw it.

Bathyj4833d ago (Edited 4833d ago )

This is exactly the sort of jerk I was talking about before in the LBP thread. LBP gets critised because it doesnt jump like Mario. Killzone gets it because it doesnt move like CoD.

Why should every control scheme be the same. Monkeys can learn new things, why cant you?

I can understand a jump button, or a reload, the basic functions that most games have, but not every game has the same moves, and even when they do not every game has the same emphasise on those moves.

Y for weapon switch? Fin if you only have 2 guns, what if you have 10?

I am in favour of fully mappable controls though, this should be a given.

ITLoo4833d ago

I think games should give us the choice. Different people are accustomed to different layouts. Why do some developers give us the choice to full customization and others dont?

MidnytRain4832d ago (Edited 4832d ago )

Fully customizable control options is the best way to go. It allows users to adjust settings so that they are comfortable with what they're doing. It's an almost flawless system, threatened only by the possiblity that the controls could be broken altogether.

Though some unfamiliar schemes are practical, such as that in Resistance: Fall of Man. Aiming down your sight was activated by the right stick, which was best because it freed up the left shoulder button for quick use of secondary fire.

I personally prefer the default options that are given to me. It creates a different feel for each game, which, to me, is important for every game to set itself apart and actually helps make me aware that I'm not playing a reskinned version of another game.

Blaine4833d ago (Edited 4833d ago )

This rant is unrealistic to the point of being ridiculous. Is he serious?

This: "I understand that developers want their games to stand out" is NOT the reason games have different control schemes! It's because some games allow you to perform different actions than others.

Some FPSs allow you to carry only two weapons, and maybe one piece of gear (like grenades). In those, you only need one swap button, and one button to use the gear. Others allow you to carry more, so you may need a button to swap guns and one to swap gear--or even multiple buttons for each to cycle forth and back through your inventory. But if you have multiple buttons just to cycle through your gear, then you have less buttons free to perform other actions, so devs have to compromise.

If every FPS had the same control scheme, devs wouldn't be able to compromise, the gameplay would be SET just because the control scheme is.

It's retarded that I even have to explain this... Especially to someone who stopped playing a game he allegedly liked after 10 minutes because he couldn't get a hold of the controls.

Edit: Also: HOW IS THIS NEWS?? Some idiot's inability to adapt to multiple control schemes is news now? Maybe I'm looking at it from the wrong perspective--rather than a rant, I should treat it as a case study: "nubs can't handle different control schemes, causes them to stop playing games, industry should change?" Yeah, sounds more like news now.

MidnytRain4832d ago

Although the "N" in N4G stands for "news", it can be a bit misleading. This isn't just a site for news, but sharing opinions and having discussions, hence the availability of the comments sections and the forums.

But regarding, the article, I agree with you. Like I stated in my first post, it depends of the actions the developers want the player to perform and which allows freedom and ease of use depending on the commands and functions that dicatate how the game is played.

mr.selfdestruct4833d ago

LAME!!! Most games give you an option to choose the layout thats best for you. Thoes that don't just look it up by hitting pause. Not to Difficult.

MidnytRain4832d ago

I just wish more games had the fully customizable option. There is no way you can go wrong with that.

160°

Players claim Fortnite ruined Call of Duty by letting in more corporate greed

Do you remember what gaming was like before Fortnite entered the gaming space? One of the biggest arguments was about loot boxes. Now we have conversations about crossovers, battle passes, and community outreach.

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gamesandwich.com
GoodGuy091d 13h ago (Edited 1d 13h ago )

Idk. Loot boxes did disappear and battle passes and in game purchases are all cosmetic. We get free weapons and maps post launch, any gameplay affecting content. I could care less about all the cosmetics.
I absolutely hated the days where weapons were locked behind a less than 1% chance lootbox pull where it'd take 5+ hours to have enough tokens to do a single pull and lazy remastered/remake maps cost you $15 each wave or $50 for the season pass that you didn't know what you'd get and these maps were only available to those that bought it so you get a smaller pool of players match with.

Tacoboto5h ago

The "good ole days" are actually what drove me away from COD and Halo 3/Reach. Halo 4 becoming a COD-like drove me away from that only a week or so after it launched and I beat its campaign.

It sucked way back then, going a month or two without playing online-shooter-of-the-moment, and then needing to buy a $15 map pack to play with the majority of the population or your favorite playlist. The "community" rejecting Spartan Points in MCC killed that game's support, too. No revenue = no support, plain and simple.

franwex7h ago(Edited 7h ago)

Call of duty can simply not copy the bad aspects of Fortnite? Or is that too out of this world? Like COD, a realistic shooter-just HAD to have Nicki Minaj running around? Or super heroes?

Inverno4h ago(Edited 4h ago)

Exactly! Trends don't all need to be followed. Plus where Fortnite got somewhat better with it's monetization, Acti got worse. Or at least Fortnite has lended itself more to the wacky stuff, and has put more effort and quality into that stuff.

jjb19815h ago

I prefer the battle passes with free maps than the $50 season pass that divided the community. I definitely feel that Fortnite had some influence on CoD having loot boxes with Blackout being introduced in 2018 with Black Ops 4.

PRIMORDUS4h ago(Edited 4h ago)

Actually Fortnite bullshit ruined Unreal Tournament. Epic are sellouts and I will never have that shitty store on my PC, fuck them and that shit bag Tim Sweeney. At least the community keeps the games alive, I still play UT2004.

Psychonaut854h ago

Call of Duty ruined Call of Duty. They needed no outside assistance.

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100°

Massive new COD Black Ops Gulf War leak lifts the lid on loadouts

The Black Ops Gulf War leaks continue with a list of weapon descriptions giving more info on what you can expect from new and returning weapons.

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theloadout.com
80°

Call of Duty Players Disappointed by $80 B.E.A.S.T. Glove Bundle Deal

Recently, players of Modern Warfare 3 and Warzone were met with a new bundle featuring the B.E.A.S.T. Glove, inspired by King Kong's armament in the Godzilla x Kong movie. However, the $80 price tag attached to this themed accessory left many Call of Duty fans feeling underwhelmed.

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xpgained.co.uk
Kaii8d ago

Morons that allow themselves to be milked continuously by this company is the definition of irony.
Spend more $$ and you'll end up In easier lobbies so you win both ways when ya spend that cash

melons7d ago

Controversy in the COD community feels like it happens within an alternate timeline. Activision will take the piss with something, there will be a momentary fuss about it, and then they will forget about it and carry on anyway. Repeat this cycle literally every year for the rest of time.

Gridknac7d ago

They call that a crack head! Thats what this is really about, its an addiction. People who dont smoke cigarettes look and laugh at the addicts that spend $8-$10 a pack, but they cant help themselves, they are addicted. That same analogy applies perfectly to the whole MT industry. Only an addict that was not thinking clearly would spend this kind of money on something so frivolous. A round of multiplayer provides the same high a person gets from scratching a lotto ticket, or putting money on a sports bet. MT in general need to really be regulated because you have a generation of kids becoming adults who grew up only knowing the MT era of gaming. Its normal to them and they will in turn teach their kids the same by just being a gaming parent and getting their kids involved with them in gaming. Thats why no matter how ridiculous the headlines keep getting out of the MT industry, it never seems to fade or go away.

X-236d ago

I'm so tired of hearing about what they're doing with this game, its never going to change and it's never going to value the consumer over money, furthermore the people who engage so heavily in the microtransactions I guess allegedly are having a blast and can't wait to do it some more this year when the new version of the game drops.