Loren Nikkel of The Married Gamers rants about his frustration with the confusing control schemes of games with similar genres.
Do you remember what gaming was like before Fortnite entered the gaming space? One of the biggest arguments was about loot boxes. Now we have conversations about crossovers, battle passes, and community outreach.
Idk. Loot boxes did disappear and battle passes and in game purchases are all cosmetic. We get free weapons and maps post launch, any gameplay affecting content. I could care less about all the cosmetics.
I absolutely hated the days where weapons were locked behind a less than 1% chance lootbox pull where it'd take 5+ hours to have enough tokens to do a single pull and lazy remastered/remake maps cost you $15 each wave or $50 for the season pass that you didn't know what you'd get and these maps were only available to those that bought it so you get a smaller pool of players match with.
Call of duty can simply not copy the bad aspects of Fortnite? Or is that too out of this world? Like COD, a realistic shooter-just HAD to have Nicki Minaj running around? Or super heroes?
I prefer the battle passes with free maps than the $50 season pass that divided the community. I definitely feel that Fortnite had some influence on CoD having loot boxes with Blackout being introduced in 2018 with Black Ops 4.
Actually Fortnite bullshit ruined Unreal Tournament. Epic are sellouts and I will never have that shitty store on my PC, fuck them and that shit bag Tim Sweeney. At least the community keeps the games alive, I still play UT2004.
The Black Ops Gulf War leaks continue with a list of weapon descriptions giving more info on what you can expect from new and returning weapons.
Recently, players of Modern Warfare 3 and Warzone were met with a new bundle featuring the B.E.A.S.T. Glove, inspired by King Kong's armament in the Godzilla x Kong movie. However, the $80 price tag attached to this themed accessory left many Call of Duty fans feeling underwhelmed.
Morons that allow themselves to be milked continuously by this company is the definition of irony.
Spend more $$ and you'll end up In easier lobbies so you win both ways when ya spend that cash
Controversy in the COD community feels like it happens within an alternate timeline. Activision will take the piss with something, there will be a momentary fuss about it, and then they will forget about it and carry on anyway. Repeat this cycle literally every year for the rest of time.
I'm so tired of hearing about what they're doing with this game, its never going to change and it's never going to value the consumer over money, furthermore the people who engage so heavily in the microtransactions I guess allegedly are having a blast and can't wait to do it some more this year when the new version of the game drops.
What a sad pic
This is exactly the sort of jerk I was talking about before in the LBP thread. LBP gets critised because it doesnt jump like Mario. Killzone gets it because it doesnt move like CoD.
Why should every control scheme be the same. Monkeys can learn new things, why cant you?
I can understand a jump button, or a reload, the basic functions that most games have, but not every game has the same moves, and even when they do not every game has the same emphasise on those moves.
Y for weapon switch? Fin if you only have 2 guns, what if you have 10?
I am in favour of fully mappable controls though, this should be a given.
This rant is unrealistic to the point of being ridiculous. Is he serious?
This: "I understand that developers want their games to stand out" is NOT the reason games have different control schemes! It's because some games allow you to perform different actions than others.
Some FPSs allow you to carry only two weapons, and maybe one piece of gear (like grenades). In those, you only need one swap button, and one button to use the gear. Others allow you to carry more, so you may need a button to swap guns and one to swap gear--or even multiple buttons for each to cycle forth and back through your inventory. But if you have multiple buttons just to cycle through your gear, then you have less buttons free to perform other actions, so devs have to compromise.
If every FPS had the same control scheme, devs wouldn't be able to compromise, the gameplay would be SET just because the control scheme is.
It's retarded that I even have to explain this... Especially to someone who stopped playing a game he allegedly liked after 10 minutes because he couldn't get a hold of the controls.
Edit: Also: HOW IS THIS NEWS?? Some idiot's inability to adapt to multiple control schemes is news now? Maybe I'm looking at it from the wrong perspective--rather than a rant, I should treat it as a case study: "nubs can't handle different control schemes, causes them to stop playing games, industry should change?" Yeah, sounds more like news now.
LAME!!! Most games give you an option to choose the layout thats best for you. Thoes that don't just look it up by hitting pause. Not to Difficult.