Resolution's Lewis Anderson writes: It's hard to describe suteF in words. Actually no, that’s a lie. It’s a puzzle game. And like most puzzle games, it has puzzles that require solutions. Negotiate the little blue fellow around the screen until he reaches the exit, then repeat on the next level.
As with all things simple, what starts out straightforward soon becomes complex. Lasers that kill on touch, a surface grabbing hookshot and devices that invert gravity help to complicate proceedings. On top of that, most levels require crates to be massaged across them with any incorrect movements leading to a level restart. Undue haste is the enemy here – especially when certain levels, just when they seem solved, flicker with white noise before dramatically altering their layout.