The LBP 2 Quick Look is an hour long of goodness (Super Mario, Dead Space, and Titanic).
Mario is amazing on LBP... ...Every game usually gets amazing LBP version. These are classic LBP levels though. The Deadspace levels are purely brilliant. And the Titanic level was unreal. I don't know how they were able to make that massive ship and have it sink in accordance to you escaping it. Very Very Very Impressive.
The Titanic level, especially the sinking sequence, shows how great LBP 2 really is.
go check out youtube video. its pretty darn cool. btw watch the video from this article website. they go over pretty good user created maps. a lot of them are featured. ranges from Mario, arcade shooter, baseball and etc.
Call me crazy but I've never enjoyed a JRPG. Well, maybe Pokemon but that's like 10 years ago.
The "remakes" are nice, but quite honestly they don't ever replace the actual things they are remaking. LBP does have its limits as remakes never are good as the original. IMO and experience the best content comes from the original works people do. Still, I love playing the remakes/homages. But the original content are in a class of their own.
dude, that titanic level was from lbp1. You can see from the little white badge it had on the levels badge. That mario level in the video was also from lbp1. When i read the title, i thought they were going to show this video: http://www.youtube.com/watc... That level is a far better demonstration of how good lbp2 can recreate mario, and just about anything else
that looks sweet.
dead space level was also from part 1.
I was already going to buy LBP2 this weekend, but as soon as they opened up Blast Radius, I was like "confirmed" sold. So legit, it's not even a game anymore, it's a way of life :S
Most of those levels Giant Bomb was playing were from LBP1 as indicated by the Pink Tree on the badge of the level. -___-
@AlphMale Really? What was the point of that? LBP recreations do not compare to the original game? No sh*t Sherlock. Why would that even come in to play. I don't see the relevency of your remarks, but whatever...
I agree Alphamale, the remakes are fun for a few minutes and have some novelty factor, but I had much more fun with the more original LBP levels.
Blast Radius is amazing, if I'm not mistaken the guy who made it "Johnee" works at Mm.
LBP 2 can do Mario but Mario can never do LBP 2
WOW! LBP2 is the greatest game EVAR!
A great game indeed. Can't wait to get my hands on it next weekend.
Naw, the title of greatest game ever goes to The Legend of Zelda: Ocarina of Time. But yes, LBP2 is fucking amazing.
I have to wait till exams are done until I could play again :(
That Dead Space level looked really atmospheric. Well designed. And that Blast Radius level... that one doesn't even look like it's using LittleBigPlanet 2's engine..
Haha, "I'm sorry I didn't build you a stronger ship." Awesome. :D
well i think its great fans can show love to their favorite games in lbp2. But man i find it sad that people don't take these great tools and create more original content. Instead they just remake games.
People are making original stuff. Actually more originals than remakes. The remakes are just neater to show people and the originals take a lot of time to sort good from bad.
3.5 million levels dude. I really doubt they're all remakes.
Calling out for someone to make a "Rush Hour" level in lbp2!
Anyone else missing their MGS pack for LBP?
Yeah I noticed that too. I haven't checked back since yesterday, but it did seem to be missing. Oddly I haven't found anything else online about that either. The other packs like the Pirates of the Caribbean and the Monster packs are there, but MGS seems to be missing. And touching on the topic everyone seems to be bringing up about remakes and all, there's also something else to be noted when discussing this, which are works that were inspired by prior games. I'd say these are more common than full remakes, but only borrow the ideas or story from a game, and they are often just as creative as an completely original level. Like the Dead Space level in the video obviously wasn't a remake, but instead was someone else's own interpretation of the opening to it. Definitely nifty stuff, and it's just borrowing some ideas. I tend to like them, as there have been a lot of very impressive works to come from that (Ico and SOTC levels, Metal Gear, Bioshock, and even Mirror's Edge levels, all tons of fun).
I actually don't have a problem with levels INSPIRED by existing properties, like the Mirror's Edge, Dead Space, and Ico/SOTC levels, as some of them are just purely enjoyable levels. On the flip side, it makes me wonder why they bothered to slap Dead Space, or Mirrors Edge on the level at all, because the levels you mentioned stand on their own as awesome platforming levels in themselves. The levels that are outright trying to remake (like Mario 1-1, etc) are a bit more disappointing, because they don't really capture the true feel of those games (at least in LBP1, when jump physics couldn't be adjusted). I prefer original levels (like World of Color and Cause and Effect), as those truly highlight the potential in LBP better than remakes. Of course, this is all based off of my experience with LBP1, as I've yet to play LBP2. I'm eager to see what the community comes up with with the full LBP2 tool set, as they did some truly mind-boggling things with LBP1.
I definitely agree with you Figboy, and that's exactly the point I was trying to make. I think that aside from a couple specific levels such as the "Mario area 1-1" which has been reproduced many times, a lot more often you do see levels inspired by other games, and those are usually really enjoyable. A lot of times it is disappointing to see a straight copy of an already established level, because of both your reason (the physics issues from LBP1), and because those levels tend to get massively over-produced, seeing sometimes dozens of the same level remade hastily and poorly in attempt to get hearted. Beyond that though, there aren't a lot of instances where it's really necessary anymore for creators to reproduce the same game levels over many times, given all the new tools and capabilities. I must admit that some reproductions are impressive however, such as the new Final Fantasy VII one that a bunch of guys have been working on. But those are the rare few, and they aren't common at all. Getting back to what you mentioned about why a creator might make their level based on ideas from another game, even if it's an amazing level on it's own, and I believe there's a lot of good reasons for this. Regardless of the fact that they made an awesome level, often times that alone isn't enough to get a creator's levels seen by the masses. If you stick a name onto it from a franchise everyone knows, more people are generally more likely to try it. It seems sort of like a lame reason, but that's part of it I believe. In addition to this, I think the main reason, is that it has to do with overall content and character development. When you have a character such as Solid Snake, you have a long history of situations and story behind him, something that both you can build on, as well as other people can relate to. This makes using other games as inspiration a very viable choice in order to easily establish familiarity, concepts, and possible content to be included.
Don't try to copy the master!
You are right, don't try to copy lbp, cause yu can't !
Itsa me!! Sackboy!
Three of those levels in that video were from LBP1, not 2. The twin stick shooter and the Lunar Lander level were the only 2 from LBP2. The LBP1 levels were very creative, but anyone that's played the first recognized those as LBP1 levels, even if you didn't see the little patch that designates them as LBP levels. Anyway, the levels were great. The Titanic level is a lot like the movie: really slow at the beginning, then things get interesting when the ship sinks. lol. Also, am I the only person that thinks game journalist's suck at gaming? Seriously, the two guys playing the levels were just REALLY bad at them for the most part. And these are the folks we trust to review games? Well, I don't trust reviews for shit this generation, but it's nice to see the actual skill level of the "journalists" reviewing our games. Now I know to ignore them even more now. Some of those areas in the video were so self explanatory that I couldn't understand how they were having trouble with them. Then they get on their review high horse and bitch about the game's difficulty, or floaty controls, etc. Now I know: these guys just suck at gaming. Every time I go to E3, and I'm at the demo booths, it's amazing how completely inept journalists are at games. I remember the E3 I went to before the PS3 launched, and I played the Heavenly Sword demo, and beat it in about 4 minutes, the demo guy was like, "Wow, you're the first person all day to manage to beat the demo!" I'm like, "Seriously? WTF?" The demo was super easy (it was just an arena section where you beat up the minions of Flying Fox, then take him out with a QTE. Easy shit for a GAMER. I enjoy these game play videos from gaming sites, because they really expose these journalists for the noob gamers they really are. They pretend to be all hard core and knowledgeable, but the truth is that they simply went to journalism school (some of them), and have a knack for WRITING, not GAMING. I often prefer the no name blog sites that don't have ads plastered all over the place, as those guys tend to be true enthusiasts about gaming (although occasionally bias and fanboyish). Not doing it because they have a degree in journalism, and figure they'd get in on the "ground floor" in gaming journalism, and work their way up to "real" journalism, but because they truly love gaming, and talking and playing games.
good to see some giant bomb love some of the best in the industry
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