Since its reveal, The Legend of Zelda: Ocarina of Time 3D has been one of 3DS’s most hotly anticipated titles. This is, of course, with good reason– the original consistently ranks among the best video games ever created, and its long list of accolades speaks to its greatness.
BLG writes, "There are many fantastic and iconic weapons in game history, but some are significantly more memorable than others. When we think of iconic game weapons, these are the top 20 that come to mind."
You forgot one and it's a doozy. The weapon is kindness in undertale. :) defeats countless enemies.
Polygon: "To get back to the way Ocarina made us feel, it was necessary to reject almost everything about it."
I generally agree with the author here. However, if I had to point out a single game as the 'anti-Breath of the Wild,' that would be Majora's Mask. Pretty much everything in that game is interconnected, relies on something that the player must have done previously, is timed, and can be considered a puzzle in itself.
but still considered the best of the seties.
i would have liked botw to be more like ocarina.
25 years from today whatever Zelda is out people would too be looking fondly at Breath of the Wild.
Ah the more simple times of the 2020s.
The Legend of Zelda: Ocarina of Time debuted 25 years ago, forever changing the face of video games and becoming a legend of its own.
I used a guide to beat part of it but some of the rest myself, still enjoyed it regardless. Too bad they didn't stick with this kind of gameplay for the rest of the series as I would prefer it over what they're doing now.
A definitive moment in video game history. Played it countless times, and Zelda was the best reason to own an N64.
I played through OoT so many times on the 64, then I bought it on the 3DS before the Eshop shut down. I wish we could have a Zelda collection like we did for Mario, I still can't believe that never happened.
Having only two items assigned to buttons instead of three might make item swapping more tedious than it already was. And will the songs have to be completely rewritten because of the 3DS's fewer buttons? Perhaps using the D-Pad instead of the "C-buttons"?
Interesting design challenges I hadn't thought of until now. It'll be interesting to see how they tackle them.