A look back at computer role-playing game giants during the '80s and '90s. This week: New World Computing.
The Elder Scrolls: Baldur's Gate 3.
Kinda cool I guess. Seems they just allowed the camera to zoom in right on top of the characters head and then able to control movement like a fps. Makes me wonder what the game would be like if I didn't ever zoom way out and scroll over the environment to check out for enemies nearby almost constantly.
"They can define so many things and they know your games"
The companies that fire creative talent that demand high compensation are not looking to make good games. They just need someone to disguise a monetization scheme. The goals are different. They would be idiots if they were looking to make a solid game and fired solid talent, but they are not, so they are not idiots when it comes to their goals. However, they are idiots if they think it's sustainable.
Hopefully, you don't let BG3's success get to your head and become CDPR 2.0.
That's why some guys make "game of the year" games, and other make, well, Suicide Squad Kill the Justice League.
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I wish games came with all stuff still, today.
This has been an informative feature. It's fun to look at the roots of gaming.