ConnectedConsoles: "If you haven’t seen the latest trailer for the clumsily-titled Need For Speed: Shift 2 Unleashed, I won’t blame you. The trailer, which ‘did a ninja’ and sprung the first ever gameplay on viewers, as well as a pleasing release date, had surprisingly little fanfare surrounding it. And I honestly, for the life of me, can’t figure out why."
From Digital Foundry: "Welcome to the third part in the biggest DF Retro episode we've ever produced - a year-by-year look at how 1080p gaming fared on the PlayStation 3. Launched in 2007 touting its then-exclusive HDMI digital interface, Sony layered full HD gaming on top of its Cell processor and RSX 'Reality Synthesizer' as key selling points for its third generation console. Of course, we all know how that turned out - both Sony and Microsoft machines routinely ran the most advanced titles at sub-720p resolutions, often with questionable performance, so what happened to the 1080p dream?
In the first two parts of John Linneman's investigation, we've covered off the first four years of the Triple's lifecycle and moving into 2010, the overall fortunes of the PlayStation 3 continued to improve. The platform holder released - what was then - the most advanced motion controller in the console space, backed up by experiments with stereoscopic 3D, which turned out to be a short-lived but still formidable pairing. Combined with a strong E3 showing, PS3 was looking good.
However, it's fair to say that it was a fallow year for 1080p gaming on the system, with only Scott Pilgrim Saves The World's razor-sharp pixel art upscaling, Castle Crashers and Soldner X2's 3D/FMV stylings accommodating full HD output - alongside a wonderful Monkey Island remaster."
Just remember ladies and gentlemen, Sony never said all games would be 1080p. Only that the system would support games up to 1080p in a survey before the system was released.
https://spong.com/article/9...
And as we saw, some games did support it, some games tried their best to support it and some games didn't or never reached it.
Is a higher resolution great to have if you can do it? Sure. Is it necessary for a fun game? No
But what I find interesting is Eurogamer. Are they really talking about HD and PS3 in their article or are they really pushing their 4.50 Euros 4K video download subscription? Seems one is being used to sell the other. Just look at the bottom of the article.
This really feels like a filler article. I don't feel like I learned anything notable or substantial from this. I feel they could have reduced the unnecessary intro and over-explanation of things and put the whole series in one article for a more substantial and possibly informative piece rather than piece-mealing it out as they have.
Paul writes: "So, all in all, Shift 2: Unleashed from way back in 2011 on Xbox 360, PS3 and PC was a good game, but not quite as good as the marketing hype may have had you believe. Autolog and racing with friends was fun, the upgrading of the cars and the gradual unlocking of the new series made for an addictive play, and the game looked the part as well. But it failed to reach the heights many predicted."
When thinking about simulation racing games in this console generation, it’s not unreasonable for your first thought to be “Forza”. Microsoft’s first-party sim-racer series has been wildly successful, and for many of us, it’s been the go-to franchise for quite some time. But simulation racing games weren’t always synonymous with Forza; there was a time when Polyphony Digital’s hardcore series, Gran Turismo, reigned supreme. While the long-time franchise continues to sell exceptionally well, there’s no doubt that it isn’t the young, spry series it used to be.
It became the best online racing community for console players and its an amazing achievment.
I do think they need some new creative heads in to give them some new perspectives, they seem stuck in a rut. It's a very high quality rut but they're still stuck in it.
I`m sorry, but the cars in NFS:S felt like Hovercraft and felt nothing like the cars they were trying to replicate. It`s makes me wonder what people think makes a great racing game.
Dunno why Shift 1 got so much hate, it was my favourite racing game ever until GT5, thought it was brilliant. Shift 2 would be better with more grippy handling though.
I seriously think it will be. I mean, Gran Turismo 5 was pretty darn good - despite it not being my cup of tea - but it didn't sell as much as I thought it would have.
This, I think, is the real deal - and it's only been in development for two years?
I never got the chance to pickup the original Shift but I may get this one.
(PS3 version) I enjoyed the singleplayer and the car sound effects are the best of any racing game but the private online side was a disaster as players would be guaranteed to be disconnected at some point during the evenings race session and then be unable to just re-enter the lobby afterwards (without an invite from host which is kinda tough when racing).
Finally when the host gets disconnected it's game over rather than passing to someone else.
The best lobby format I've used for racing is in GT5 where friends and friends of friends can join directly - and now even follow friends into a public host games too.