There’s nothing worse than playing a game online while you’re winning to have your opponent quit the game midway because they did not want to get see their own butts kicked. It’s happened to me quite a number of times from games of several genres and quite frankly, I’m sure many of you are sick of it too.
These cowards who are too afraid of losing won’t be so lucky anymore when they play Marvel vs. Capcom 3. This is because Capcom has taken a note of these quitters and will include an online reputation system.
Capcom is updating Games For Windows Live (GFWL) titles on Steam to once again make them available for purchase on the digital storefront.
Humble Bundle offers a new summer deal with classic Capcom games and additional charity support - you won't want to miss it.
As if that pile of old ass games is worth $350. I mean there’s some good titles there for sure but there’s no way most gamers haven’t already got or played most of them already. Lots of them haven’t aged well too.
It’s basically $30 for a bunch of games you’ll never play.
Capcom announced its financial results for the fiscal quarter of the fiscal year 2024, related to the period between April and June 2024.
Some love for Resident Evil Code Veronica, Dino Crisis, or Okami would be nice Capcom.
They had the disconnection rating in SF4/SSF4 too, but that is awesome that quitters get paired with other quitters lol.
Also they should implement the Reach system of not letting you play for half an hour if you quit too much and awarding non-quitters with money from the slot at the end of every match.
More games need systems like this. If I had a nickel for every time I've been ragequit on...
FIFA should learn with this game. If you played FIFA online you'll know what i'm talking about.
Lots of games claim to have systems like this, yet none of them really work. It will be interesting to see if this works.
Not gonna lie ive raged quit a few times.