ARS: This is a good game, and the community-built levels should ultimately add a lot of life to the experience. It's just a shame the platforming wasn't made tighter and the engine wasn't significantly tuned graphically. The game still looks gorgeous, but there is very little that seems like it couldn't have been within the first game. The story mode can be beaten very quickly, and you're either going to find worth in the wonderful content creation tools... or you're going to feel slightly cheated.
Isaac Clarke of Dead Space fame has appeared in many games, both as a playable character and an Easter Egg. Have you played them all?
From Xfire: "For a company with a three-decade-long history in gaming, Sony has done a crappy job at preserving its legacy. "
All the mgs games, all the ape escapes, silent hill 1-4, croc 1 and 2, legend of dragoon, tekken 3,tenshu, bushido blade, vagrant story, okami, ico, crash bash, gt4.
Thats just off the top of my head that i would play immediately, still so many more though that id love.
Folklore. It was such a unique and beautiful game. Great soundtrack. I still have my PS3 copy
Infamous 1 & 2 probably will get remaster for PS5/4 at some point as for the others in that article idk
Classic LittleBigPlanet servers are to be shut down permanently following hacks.
Sony’s drastic move comes after months of downtime for the older games.
It was fun while it lasted. And some of the user created stuff was a blast to play with.
Have to say I expected them to be permanently shut down problem would be in the underlying server architecture and possibly something like a depricated authentication protocol which has to be replaced that the PS3, PSP and vita can't support which is why they can't be securely restored on those consoles but the PS4 does support it.so lbp3 was restored on that.
Given the attackers were able to breach the server there was obviously a fear of lateral movement once inside their servers so I can't blame them for this and it makes sense despite the huge blow to the community millions of hours spent building that community.
Despite this blow I believe the millions of creations are going to be available via lbp3 and it's capability of backwards compatibility with user generated content so that's something to be thankful for still not a huge consolation to the many players who only own a older console but unfortunately that's the world we live in these games are old the older they get the more insecure the servers get which the company that make them.host them on and the more likely they need to be shut down.
Understandable they had to do this better to be safe then sorry. I just wish those right wing racists that hacked the servers and started posting homophobic slurs would get want they deserve a good few decades in prison.
Good review, but the thing that gets me with these reviews of LBP2, and even dating back to LBP, are the comments about the platforming. LBP was never intended to be as tightly controlled as say a Mario game.
It is a physics based platformer. Using my logic, I believe the reason the jumping is "floaty" as they say, is because it IS a physics based platformer. Maybe MM just wanted the jumping that way because sackboy is made of very light materials. Since this is a physics based platformer, I assume that they would rather have ALL the materials and whatnot based on physics. Common sense if you ask me. Then again, I could be completely wrong and talking out of my a**.
Anyways, I've never had any trouble with the platforming. The only problems I had were in the difficulty of the later levels. Though that would be filed under a problem with my skill, and not a broken platforming mechanic. Nevertheless, I respect the opinions of others.