In this Gamasutra analysis piece, Connor Cleary takes a look at how games like Mirror's Edge and the Uncharted franchise handle the tricky job of pacing for enjoyment, and not for scavenger hunting.
I didn't liked the hidden briefcases in Mirrors Edge. It was significant hard to find them, and in most of cases, i had to stop from a chase or a intense moment to search for briefcases... That is not how things should be.
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