AAG's John Elliott writes: "I loved the first game of a series, A Kingdom for Keflings, so to say the least I was happily anticipating this game. But im always sceptical of sequels, so I failed to put my expectations very high. Read on to find out whether or not this sequel to one of all-time favourite Xbox Live Arcade games managed to step up the game and impress me the way the first did.."
The team that brought you games like A World of Keflings and more are back with a new game. It's A Handful of Keflings! Are you excited to play?
From the review: "A World of Keflings takes the charming niche strategy series and ports it to Wii U, with a host of improvements. This is the same whimsical civilization-builder you remember, but with a streamlined GamePad interface and Mii integration. If you've never experienced the Kefling world, Wii U is the best place to do it."
GA:
"'ve played A World of Keflings for a not-insubstantial amount of time. I've helped the little Keflings build their factories and town halls and homes. I've assigned them their tasks. I've interacted with them. I've helped them shoo away dragons. And after all that, all I have to say is: I'm bored.
I really don't know what else there is to say about such an insubstantial game. What I described above is pretty much the whole thing in a nutshell. You help the little Keflings build up their cities, and…that's it. There's not really any conflict to handle, which in turn means there's not a whole heck of a lot of plot to get through. It's a Real-Time Strategy game where calling it "strategy" is putting it nicely, a Sim City where there's essentially zero risk. You just build, and delegate, and then build some more."