Chris Winters writes: As in previous years, developers have crafted many of 2010’s hottest narrative-driven titles around killing. Whether you're shooting enemy soldiers in Call of Duty: Black Ops or jumping on a Goomba’s head in Super Mario Galaxy 2, most of this year’s games revolve around violent acts and death, seriously limiting the breadth and scope of the narrative in the process.
Needless to say, most of 2010’s nonviolent games, like Chime and Dance Central (to name just a few), don’t need a narrative. Instead, they opt for unique gameplay and pure fun to drive appeal. The attitude of gamers toward nonviolent games tends to revolve around quirky and abstract mechanics rather than having a fun and entertaining story.
With all of that said, I'm glad to note that some of 2010’s top games have embraced pacifism. In some cases, nonviolent gameplay has marginal impact on a game’s narrative. Other times, it completely shapes the type of story the creator is telling. Whatever the level of implementation, these games either allowed or forced players to resolve conflict through nonviolent means.