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The Commercial Death Of Gaming Brilliance

It’s a terrible thing but the truth of the tale is that if a game doesn’t sell enough, and meet the publishers expected demand, then the developers are in serious danger of being shown the door (at least third party dev’s anyway). First party titles are not so affected by sales, but a significant chunk of franchise hopefuls won’t get the chance to create that sequel they want to make.

In short we (the gamers) lose a depressing proportion of IPs that stand no chance of pickpocketting big boys like God Of War, Call Of Duty, Ratchet and Clank, Halo, Warcraft and so on.

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Cwalk8163241d ago

Yea, this is true, I think the only newcomer that really even scratch the surface recently was Amnesia: The Dark Descent.

RaymondM3240d ago

I just played that game and I was terrified for the entire night...damn it was creepy.
But since it didn't sell well, I dont expect anything in the form of sequels

avroth163241d ago

It only makes sense to stop developing a sequel to a game that had poor sales.

It's their job and this is seen in every industry such as film.

Doctorofreality3241d ago

Yeah, sometimes they ditch them for a good reason. But the games they make still remain (made). But i'll admit it is so nice to see a wonderful ideas buried deep within a game flourish into full potential as the teams realize what can be done.

Very tricky but on the whole it sometimes works, sometimes doesn't.
We still play the games regardless.

good post tho m8.

thegreatest78843241d ago

*sniff* psychonauts *sniff*