"Classic Game Room reviews FIGHTING MASTERS for Sega Genesis by Treco from 1992. This fighting game suffers from a great many thing, most notably everything. Gameplay is sloppy and sluggish, controls are overly basic and awkward and there is no kind of strategy whatsoever because there aren’t any moves to speak of."-Classic Game Room
"That’s not how you launch a system".
I wish we lived in the Alternate Timeline where Sega was still a dominant force in the console space and it hadn't been Microsoft.
Saturn was a fantastic piece of kit... they just went a little too ambitious with its dual CPU setup. which turned a lot of developers off (at the time). The homebrew community have done some amazing work many years later, thanks to multichip experience. It is still the best platform for arcade fighters and shmups of all time. Dreamcast is a close 2nd though.
I still enjoy my Saturn it was the first console I mowed lawns for and saved up for to purchase. I went so far as to purchase a used Saturn to run off an SD card. I even have a second Dreamcast modded to run off an SD card as well.
The second edition of gamescom latam brought some heavy hitters from some of the best developers in Brazil.
From rage quits to broken buttons, these games tested our skills and our will to live. These are the most difficult games.
Unless we're talking loops 3+, contra does not belong on this list. Loop one I've done without losing a life.
And yes I am extremely biased as contra, super C and Contra 3: the alien wars are three of my favorite games.
Add punch out, Fester's Quest, Blaster Master, Solomon's key, and adventure island.
I cannot beat battletoads, Solomon's key or adventure island even with emulators and save states.
lol it looks terrible.