Harms Way sees two-man teams take to the track, one player drives while another mounts the turrets. In single-player you are given the option of which position you wish to fill, where as multiplayer sees one player in each position. The driver has the obvious task of making it around the track as quickly as possible, avoiding gun fire whilst picking-up power-ups. Both health and boost meters are of your concern, and both are rechargeable via mid-air barrel rolls and drifting respectively. As it sounds from a written description, most gamers will be familiar with the concept of Harms Way’s driving element, but it’s when you bring those turrets into play that things really get interesting.