"New weapons, new maps, new vehicles, a few dozen songs, and a fresh coat of paint. These are the humble offerings of Battlefield: Bad Company 2 Vietnam, a multiplayer-only expansion to DICE’s hit FPS that kicks players into the wayback machine with four maps (soon five) based on the Vietnam war. Not to be confused with a simple map pack, the expansion sits on a different menu from the rest of the multiplayer offerings, jamming a significant wedge between the regular game and the new content."
Paul writes: "Battlefield: Bad Company 2 Vietnam can be called a success. I enjoyed playing it, and appreciated the change to a simpler time when guns were inaccurate and you seemed to have more of a chance if you were surprised."
AusGamers was curious at the lack of a new Battlefield or even Bad Company at this year's E3 and posited questions around the series' future through one of their expert Battlefield players. The end result is a deep-dive on how EA and DICE should look at the modern landscape in games and potentially reposition their development and support priorities.
I wish they'd added a full-featured offline bots mode to BC2 & DLC - I'd still be playing it!
I’ve always wanted Battlefield to have bots like cod black ops giving the player a lot of creative options.
Great game series just bought bf1/titanfall 2 double pack on origin the player count is awful I know there a couple of years old but it's not worth it. This is one reason your better sticking to consoles
COG writes: Baba Yaga for Rise of the Tomb Raider makes for a jumping off point to discuss how Triple-A games create their DLC. Lucas Raycevick uses examples to illustrate that DLC needs something to stand out, or else its lower production value will only result in an imitation of the game it’s based on.
Seems like this expansion will actually have a pretty small market.