Connor Beaton writes: "The only things which evolve as quickly as new games technologies are methods of piracy and the gaming press. Back when people were enjoying games on the cassette-based ZX Spectrum, pirates copied games with cheap audio equipment and gamers’ daily dose of news and hype was delivered primarily through magazines. Fast forward to the present day, and digitally distributed games are being cracked and released through torrents, while the latest videos and announcements are heard from websites not unlike this one."
Get the scoop on Comedy Central's exciting new cartoon show inspired by the iconic Golden Axe video game
Golden Axe is a great game I enjoyed it on the SMS, Genesis and in the arcade. Great game but it truly was a quarter eater back in the day. I wish Sega could get the rights to the arcade port of Moonwalker another great arcade game I enjoyed. Collect so many monkeys and become Robo Michael lol.
GB: "With this feature, we will be taking a look at 15 of the best games from the PlayStation 2's vast library."
With so many games fighting for players' attention and interest losing out over time, time sink games are at risk of eventually losing steam.
It was worrisome to begin with.
It's a niche genre with only a handful of hits that can stand the test of time.
Only a few will catch on. You need a perfect storm to be successful in GaaS and a bit of luck on top of that. But a potential cash cow will keep them trying and some will go out of business because of it.
Helldivers 2 manages just fine…
Keep production costs low… don’t just make custscenes until the mechanics and enemies are perfected first.
Make so much content that you can drip extra content for years, and the game already feels complete without them.
Most importantly: make weapons, enemies, levels, and mechanics that will stand the test of 1000 hours. This might require more devs embracing procedurally generated leveled, which I think separates Helldivers 2 from Destiny’s repetitiveness.
I believe it's a sign of the future. I believe one day the majority of art will be free. Things like lbp2 are the next gen. Eventually people won't buy game's they'll buy game engines and platforms to make games on and play games made by others.
Which will help stop piracy by providing free content as long as you pay for the base model.
What point would there be in pirating something like lbp2 if you couldn't access the millions of user made games.
So in the future there will probably be an mmo type system for a game engine/platform. You'll pay for unlimited access to custom content.
It'll be like whats starting to happen with music. The music industry complain about piracy killing the industry but freely available music crafting tools have allowed millions of people to share tracks on various websites. People not looking for money but for the satisfaction of creating something to be used by others.