OXCGN:
"So it has been a few months since the first few comparisons that we did in Part 1, so it is once again time to compare a few sequels and their respective predecessors – some new and some not so new.
As previously discussed, games do have it a little easier than films in that they can rely on game play to make a game better, not simply the characters and plot line.
If a games plot and characters are weak, it is still possible for it to be a successful and even good game – if the plot and characters in a film are no good, so is the film.
For me, characters are my favourite part of any story and this might help explain some of the choices below."
Ayi Sanchez: "Old work. I did this 10 years ago now as part of a material test for a remaster of Gears of War 2 that never happened."
Weird, in mean they had no studios to make anything really new so there's a part of me thats kinda glad they scrapped it. If they released this back then it would of gotten ridiculed for remakes and remastering stuff. Now they have new and interesting games so the collection is harmless.
Geez, Xbox, something like that I would’ve bought Day 1. Great business decisions over there.
I can only assume the the Gears of War Remaster flopped so they decided to scrap the other remakes?
Seems short sighted to me as I really enjoyed the 1st remaster. Regardless, I'll snap up some remakes to play on my PS5.
Licensing issues often leave many games forgotten. But all that aside, here are 10 classic games desperate for remasters.
The getaway
Smugglers run
Dead to rights
Worlds scariest police chases
Sure I’m missing a few.
Ape Escape.
Fun game but, wow, you need a college degree to understand the controls.
A remaster would also save you from having to constantly fight the camera.
Keep the music though. Those drum and bass tracks fit really well and haven't aged. Made me think that more games could work well with drum and bass tracks, but unfortunately it's a somewhat niche genre now.
Xenogears, Xenosaga trilogy, Vagrant Story, Drakengards, Parasite Eve and many more but I’ll start with those
Gears of War's creator has spoken out against the trend of turning established franchises into live services, urging developers to focus on single-player experiences.
He could have done one himself after Gears of War but he did Lawbreakers…look how that turned out.
Look, these a-hole publishers can do this, in fact I want them to, so they can f*ck around and find out and fail hard scaring away everyone else from doing this live service push.
This industry is run by some of the dumbest corporate pieces of sh*t I’ve ever seen. They spend stupid amount of money with literally nothing that stands out from games from the previous generation (look at Arkham Knight to the $200 mill Suicide Squad comparison vids), you’re overpaying devs, and you focus on games as a service to milk consumers that a lot of them grew up off traditional games. We’re not idiots, we sniff this sh*t out and won’t touch it.
So, what’s your answer to not getting a ROI? Raise game prices and double down on GaaS so you can suck your consumers dry. That model only works for some games and even then how in hell do you expect it to work with multiple games!? They’re ruining the damn hobby with this corporate greed.
Cut back on dev budgets, cut back on how much your staff is getting paid, until sales for games bring in a profit. That’s the answer and make some games that feel like there’s passion behind them, not some cookie cut up game that feels like the entire existence behind it is to offer as little as it can with repetitive bullsh*t and selling off all this content throughout its life. It’s gross.
About time he learned. I guess he finally stopped blaming everyone else and took accountability for his mistakes and realized that people really don't care that much for trends or live service.
Hmmm...I actually enjoyed Gears of War 1 more than 2. The environments were better and the whole game was so fresh at the time. Now there are so many that look or act similar.
Though Horde mode is a great addition.
I think that story driven games usually have a better sequel but shooters and games that don't need a good story would have a better original because the impact would be gone from the first which is mostly shown in the article.
Personally I see a worrying series of events happening over the last few years, especially in the last 18 months.
That is, the move from supplying fully expandable add-on packages, to ones that only support online multiplayer ad-ons.
Most new sequels are heavily featured towards multiplayer, at the expense of single player.Just look at the great Battlefield Bad Company 2: Vietnam Pack.
As we know, the games today get played and returned via trade-in/returns/exchange extremely fast so retention is small.
WHat better way to reboot game sales, without having to make a new game, than to make a ad-on packthat requires the original game, and can only be played online.
Sales of Bad COmpany 2 have shot through the roof, and RRP's on the game have risen significantly to prices around release time of the game originally.
So while the original games might actually be better than many of their follow-ups, game publishers are pushing their development teams to get backsides back on seats of older games.