Forza 2 Interview

Forza Motorsport, Xbox's answer to Gran Turismo, managed to steal its fair share of fans through sweet ways to customize your ride and some fancy AI. The foundation has been laid out and now it's up to Microsoft to improve upon the formula in Forza Motorsport 2.

To get the best info, you've got to go straight to the source. With that in mind, IGN went to Forza Motorsport 2's Game Director, Dan Greenawalt. The responses shed new light on what we can expect from the second Forza title.

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TheMART5387d ago

This game is so going to kick the butt of the GT4 HD smugged up PS2 version. Like sooooo damn hard!

And when GT5 is announced, Forza 3 will be on it's way. Forza 1 got reviews that kicked GT4 already, imagine that, coming new being at least equal. Now they kick it to be nr. 1. Just like 360 kicks POS3 and be nr. 1 in consoleland. Some fine reads:

"IGN: One thing that sets apart the original Forza from competitor Gran Turismo is the inclusion of certain exotic car makes. Can we expect to see Porsche, Ferrari and Lamborghini in Forza 2? What other car makes will we see in Forza that aren't seen in competing games?

Dan Greenawalt : As you say, Gran Turismo 4 was missing all three. While we had roughly 40 Ferrari's and Porsche's in the original Forza Motorsport, but Lamborghini and the McLaren F1 street version were not included. Forza Motorsport 2 features over 50 Ferrari, Porsche, and Lamborghini models plus the McLaren F1 street version. We are adding other brands such as Scion. But honestly, there is no other single brand is as influential as Ferrari, Porsche, or even Lamborghini are individually. "

GT4 missed Porsche, Ferrari and Lamborghini? That's damn stupid.

"IGN: Sixty frames per second--will it happen? High frame rates are especially good for certain genres, racing being one of them, but will the pressures to up polygon counts and dazzle with special effects keep Forza 2 from running at 60 FPS?

Dan Greenawalt : The Xbox 360 was new hardware last Holiday. The development community has learned a ton about optimizing the power on the box since then. Forza Motorsport 2 is currently running at 60fps with 12 high-poly cars, far superior shaders and higher texture resolution. Truth be told, creating a beautiful game for the next-gen consoles is less and less about the poly counts. Getting the next-gen look is all about shaders, texture resolution and texture tricks such as normal mapping. "

Expect this together with Gears of War to be this Christmas system sellers. Mark my words. At least we know Genji 2 won't do the trick flipping the giant enemy crab that the PSZero is actually

kewlkat0075387d ago

I never really heard about this game till this year. Was the first one on Xbox?..I wonder if this will be good.

ironwolf5387d ago (Edited 5387d ago )

And Forza was and still is the best Ive ever seen (except for a couple of high end PC titles).

It not only looked extraordinary (I had people, on multiple occasions, walk in the room while a completed race was playing back on my HDTV, and ask what channel I was watching; it just looked that real), but it models the physics of driving to an amazing extent. If you swap paint with another car, you really swap paint; the damage is visible and appropriate, and if it is severe enough, it affects the handling and performance of the car.

I simply cannot say enough about the superiority of this game.

And yes it was an Xbox exclusive.

Terry Tate5387d ago

I still play the first one nearly every day. PGR3 just doesn't do it for me. Once you get past the shiny-ness of PGR3, you realize what a shallow game it is. Forza blows it away in nearly every aspect. Bring on more simulation racing. Bring on Forza 2 and GTR.

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