LATimes - "A few years ago, Guillermo del Toro met with a number of video-game publishers to pitch an idea, but things didn’t go well. The fan-favorite director of such pictures as “Hellboy” and “Pan’s Labyrinth” found most companies weren’t interested in spending tens of millions of dollars to develop a completely original idea conceived by an outsider.
“They were all very resistant and conservative,” Del Toro recalled. “It was like the worst version of a movie studio meeting.”
Now, del Toro is one of the most in-demand directors in Hollywood and finally has found his home in the video-game world too. The filmmaker is partnering with THQ, a midsize Calabasas-based publisher still seeking its first big hit not based on a license, to create a trilogy of games called inSANE. Del Toro describes the games as “Lovecraftian horror adventure” with a “pulp narrative and creatures with tentacles.”"
In this article, we try to list eight cancelled games that looked the most promising. Before we start, if you haven’t already, be sure to read this list over cancelled games, too.
Mega Man Legends 3 is the one cancelled game that sucked the most for me. Blaming it on the fans was a real jerkish move, too.
Promising? Maybe they sounded good, but, for instance, Redwood Falls and Shadow Realms never saw the light of day because they weren't anything exceptional. The tragic ones are the ones like Star Wars 1313, which was cancelled because of Disney's buyout of Star Wars, or Insane, which was cancelled because THQ was going out of business. I can only guess that Agent, Eight Days, and Starcraft Ghosts never made it anywhere because they didn't live up to expectations. Maybe they weren't any good, maybe they were too ambitious, maybe the tech at the time couldn't support them . . . we simply don't know.
I was once excited for the Pirates of the Caribbean game, Armada of the Damned, but chances are it was cancelled because it wasn't living up to expectations, so there's really no point in being letdown by it.
"The 19th annual D.I.C.E. summit is a little more than a month out. For those who do not know, D.I.C.E. stands for Design, Innovate, Communicate, Entertain. This annual get together of the technical industry’s elite is host to the Entertainment Software Association’s Interactive Achievement Awards. This year, Hideo Kojima will become the 21st inductee to the A.I.A.S. hall of fame, and deservingly so. The award will be presented to Kojima on February 18, 2016 by none other than iconic director, producer, and writer Guillermo del Toro."-- PlayStation Enthusiast
8CN: Games get canceled all the time, but rarely do we ever hear very much about them. Usually, they're canned well before the public is aware of their existence, with the studios quietly pushing the project under the rug (or recycling the work into new games entirely). These games however, failed pretty spectacularly.
Prey 2 sure looked interesting. The first one gave me motion sickness with the sudden inversions.
The first one's concept sounds amazing! I hope they, or someone gets back to it. The outlook should be different now with the new gen consoles...
Am I the only one getting malware detected in my browser? lol
I WAS excited for this game when I heard Del Toro was making one, but 2013 is too far away for me to care atm especially with only a teaser with tentacles and a title.
Just read it's a planned trilogy as well which will span 8-10 years to make all of them lol It better be damn good!
If anyone can pull off a decent Cthulu mythos, it's him.
What's very good about this project is that they are aiming for a 2013 release.
Knowing what people can do with today's technology, imagine what kind of magic Del Toro and his team will possess to create their "immersive" and "powerful" horror game.
At least one thing is for sure, they aren't rushing anything.
2013=kiss my ass
ah yes lovecraftian...