Stop us if we're getting too technical... on the other hand, don't bother! When the opportunity arose to talk tech with Bungie on any topic of our choosing, let's just say that we didn't hold back. And luckily for us, neither did the studio. What we have here is a titanic 6000 word insight into the technical make-up of the Xbox 360's biggest exclusive of the year.
In this piece, we go into depth on a vast array of technical topics: we talk about the deferred rendering solutions employed by the Halo games, the enhancements made for Reach, anti-aliasing, atmospherics and alpha, plus we talk about how high-dynamic range lighting is handled in the new game.