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7.0

GodisaGeek.com: Dead Nation Review

Horror movies are for perverts. If you want to get some cheap scares and nasty shocks why not go and play in motorway traffic or intentionally walk in on your parents having sex?

Horror games on the other hand, those are a different proposition. They can grip the player much tighter and play on what makes people scared far more effectively. A great horror game plays with your perception of control, it can draw you into a world far more deeply and evoke feelings of panic, isolation and desperation in a way that few films can achieve.

Does Dead Nation, developed by Housemarque (of Super Stardust HD fame), manage to elevate itself above the swelling mass of zombie games on the market or does it get dragged down and eaten by the hordes?

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godisageek.com
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The Best Twin-Stick Shooters on PS4

There isn't a shortage of quality twin-stick shooters on PS4, but if you're after the best, here's a list of them. Why not play them with a friend?

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gamespew.com
melons1869d ago

yeah, shame about the clicks for each entry though

TheRacingX1869d ago

The VR version of Stardust is an incredible experience, even for those that get VR sickness, the game gives you the feeling of floating in the vastness of space, but the motion sickness is removed, its colorful, flashy, and amazing to play

60°

IBD Podcast #13 - Housemarque and mastering the twin-stick shooter

Housemarque is famed for its downloadable console games including Super Stardust, Dead Nation, Alienation, PS4 launch title Resogun and now Nex Machina. The veteran Finnish developer has made a name for itself crafting, precise, polished, technically accomplished and visually striking titles in publishing partnership with Sony.

With its latest title, Nex Machina, launching for both PS4 and PC, Housemarque is taking its first step into self-publishing. Working in collaboration with pioneering developer Eugene Jarvis, who created arcade classics such as Defender, Robotron: 2084 and Smash TV, Nex Machina represents both a refinement and evolution of Housemarque's design principles, as well as an opportunity for the developer to directly benefit from establishing and retaining its own IP.

Here, Housemarque CEO Ilari Kuittinen and head of publishing Mikael Haveri discuss how the decision to self-publish has led to greater autonomy, a collaboration with Eugene Jarvis and how a game titled "Death Machine" could mean a new lease of life for the company.

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indiebydesign.net
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7 Terrifying Horror Games That You Can Experience Together With a Friend

Scared of playing horror games by yourself? Here are 7 scary games that you can play with a buddy. Pee your pants together.

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twinfinite.net
haleymaclean2523d ago

This list is needed because I defiantly couldn't play them by myself.