Sword of the New World: Eurogamer Review

Koreans love MMOGs with the kind of affection that British gamers normally reserve for annual updates to football games and chav racing simulators It's a love which can often seem unconditional and irrational.

Korean MMOGs have a habit of subjecting their players to hours upon hours of tedious, mindlessly repetitive gameplay, delivering a seemingly endless treadmill of monster-killing with remarkably little variety or reward to spice things up.

However, there are certain things Korean MMOGs do wonderfully. They are arguably second to none when it comes to Player Vs Player systems, for example; and while some accuse the nation's games of having an astonishingly similar art style, others would hasten to point out that most of them still look absolutely gorgeous.

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