With so many gameplay improvements from fans, Guerrilla Games has mentioned that the game is already in a much better state from what beta testers are currently experiencing.
I think i left 2 much feedback when i was playing it lol. Don't if I can still play it online, haven't tried in like a week. Was raked 15, dk wut rank I'm now tho
I was in the Beta and other than matchmaking and spawn camping (which they sorta fixed with turrets in spawn points) This game was PERFECT! and I was even ok with the lack of weapons... Looks like they will be adding some more.... which will make this the best fps of all time! Sorry Uncharted You must now share the throne GG!
How different is it from Killzone 2 and how different do you think it will be with changes? I bought Killzone 2 and played 3-4 hours and it's just not that amazing to me. As of now, KZ3 went from day 1 to a wait and see approach.
I wanted to aim down the sights in KZ2 but the controls are so "sloppy" (compared to COD and BC2 controls) and it just turned into a hipfire fest and I've already got a game that does that way better in Halo (imo) so I'm just wondering what KZ3 plays like so far
the online controls in KZ2 are faster than when you play the campaign. though the controls are a little slow compared to CoD and BC2 it's just another control system you have to get used to. I've wasted plenty of hours on KZ2 online. It's a blast :D
KZ3 plays great, it feels more accessible and it has less aim lag than KZ2 just as the devs promised. Although, I like the controls, you are right in that there are PLENTY of shooters out there that have a better "feel" to the aiming...such as Bad Company 2 which uve mentioned.
In BC2, the aiming is pitch-perfect IMO. Its a middle ground between KZ2 and COD.
"If you think BC2 is a twitch fest, you haven't played it or have seriously different tastes than I do. This is a game so I'm looking for fun controls and not realistic ones (but not too arcady like COD can be at times). I really like where BC2 is at control and recoil wise and I would be playing it a lot if I hadn't bought too many games this fall (gotta make time for em all)"
I agree, BC2's shooting mechanics are the best I've seen this generation. Its fun and challenging at the same time.
i never realized that simple looking down the barrel of a sniper gun can increase your accuracy by 90%.
Thats the true difference between KZ and the shooter you mentioned. Simply looking down the barrel of any gun does not increase accuracy because that is not reality.
That is why KZ is better than what you think is better, because its not a twitch fest.
Thanks for the replies people....I was playing online btw Hinderization.....and I wasn't bad with a k/d of nearly 1.8 but it just wasn't fun. I loved the fact that the gametypes switched constantly....just throws a few wrinkles into the experience and I was in the zone so to say the first hour but after that it just kinda got meh.....and I went back to playing whatever
It's not that I hate Killzone or anything but if I can play Reach, BO and BC2 and maybe WoW or something else instead of putting 60 bucks down on a game I might not like, it's worth looking into.
The controls were the big thing so we'll see what happens. It's also strange playing a game (minus Halo) that doesn't pop up numbers when you kill someone....as shallow as it might be, it feels way better to have confirmation you've killed someone instead of just a beep when anyone dies.
@rezzah - If you think BC2 is a twitch fest, you haven't played it or have seriously different tastes than I do. This is a game so I'm looking for fun controls and not realistic ones (but not too arcady like COD can be at times). I really like where BC2 is at control and recoil wise and I would be playing it a lot if I hadn't bought too many games this fall (gotta make time for em all)
I really liked K2 SP and the MP for the most part, but one of the main problems I had with it (and a number of people I talk to) say the controls felt so slow and laggy, most games I played in MP turned into spawn point grenade fests lol.
Although the controls are probably more real than the "ultra-fast" aiming in cod, it is still a game and even after the update I still felt there was too much lag in aiming, and in the other controls in general tbh, like jumping there is almost 1-2 second delay before your character jumps!
Also, the menus could be really laggy and slow too, loading maps could take 40+ seconds and some games would last 30 minutes (which is just TOO long for a single FPS match), especially when stuck with a crap team knowing it will take about 5 min to go from leaving this game and to be playing in another match with all of the loading etc, so you end up waiting it out (which is no fun..).
I will still be getting the game anyway, especially since this has been improved. I just hope they learned from some mistakes from K2.
I will agree with you on some level of truth for BC2. But like you said, it is like between KZ and COD in terms of gameplay. There for i would agree it is not exactly like COD but similar to it more so than KZ in any way.
What makes KZ special from other FPS is that it has that heavy feel to it.
So in the end I guess its down to personal differences. I rather the KZ feel as the BC2 feel for you.
you don't like it because you suck , everyone who don't know how to play it will hate it , i saw alots of people like you , even my friends hate it because they don't know how to play and they admit it after i played with them a match and they really really really suuuuuuuuuucks ... this is the right answer for you
i know the gameplay is heavy but when you understand how the gameplay is you will like it because you will know how to play it ...
So, dark cloud missed the point about me having a 1.8 K/D ratio through 3-4 hours.....someone needs reading comprehension (and apparently writing) skills
A variety is the differences in something whether is be similar or completly different. In this case it can be similar or different based on the veiw of the person.
Similar - when comparing 2 or more FPS. The control are similar because of the gameplay style. Which is controlling a body and shooting with a veiw from the eyes of the person you play.
Different - Comparing a FPS to an RPG. There is no similarities in controls as the gameplay styles are different. However that can be some exceptions such as a Stealth game like MGS4, where it implemented a FPS gameplay option.
And incase you needed to know, I said Black ops because it, like the majority of FPS out there, is a twitch fest. And no thats not my opinion, because the game simply does not add realism at all except for some possibilities within the story mode. So basically if you like to twitch in war, dont complain about one game that doesnt, and go play something mroe to your likeing.
If Guerrilla did that then it just wouldn't be KILLZONE. I don't know if you've played the beta but the controls are a leap above KILLZONE 2. I'm certainly a fan of the COD series but I'm of the opinion that it is more satisfying and takes more skill to kill your multiplayer enemy in the KILLZONE universe then the quick and frantic pacing kills of the COD series.
I think the biggest issue with the Killzone 3 beta is the way they distribute skills and weapons. I don't want to unlock a pistol separately for each class, it's so pointless. I can understand skills but having the weapon unlocks set up like that is so counterproductive to a rewards system. This type of setup is what made me hate MAG. It's tedious and your essentially unlocking guns you already had in Killzone 2. I'm also not fond of the default weapons. Other than that it was a lot of fun.
I kind of like it because it actually makes u work to unlock better weapons, unlike call of duty with the prestige mode was worthless because u get nothing out of it but a higher rank tag. I like the way kz3 makes u have to work to get better guns because when u unlock them they make a big difference then the weapon u start off with.
Nothing out of prestiging? Untrue. You get an extra custom class each prestige, and in Black Ops, you get 2 or 3 extra modes (prestige modes) and a gold camo. It's not a whole lot but it's not "nothing" as you say it is.
They had fewer weapons to be more balanced, but people beg for more unlocks, thus the pistol unlocks. This is a reason why developers shouldn't listen to everything joe-gamer has to say. The customer isn't always right in video-games, they are constantly surprised when something they never would expect to be "right", is.
I think the biggest (and most under looked) problem with the game at this moment is the class progression system. As great as the game is in almost every other area, that's enough to put me off from playing it altogether. It's completely inaccessible, and will ultimately be the downfall of the game.
This will be one of the best fps to come out this gen. From the fun I had in the beta as a huge fan of call of duty 4, I can say that the final results of kz3 will be as addicting and surpass those great times I had in COD4. Trust me this game will have alot of new fans come its release & I cant wait to be part of this epic game.
I just hope they don't tweak the controls as much to make it like COD. That super fast turning and aiming around like your guy is on crack. I hate that, it's unrealistic and cheap IMO. Part of why I loved K2 WAS the heavy feel, like your actually carrying a gun instead of a supersoaker.
I really hope they include server lists as well. If it's just matchmaking I'll be quite disappointed. I loved looking through the list of game rooms and choosing exactly which game I entered. I had complete control.
But if they code the matchmaking as well as DICE did in BF: BC2 I'll still be annoyed but it definitely won't be a game breaker.
The news about the controls is welcomed as well. I didn't mind the KZ2 controls, infact they were great once you got used to them and each kill was very satisfying. However, a touch more speed will be good.
Rhezin you are right ... tthe only thing i hate in the killzone 3 beta is the aim , it's really fast >.< , i went to the option to edit it and it's still not heavy like killzone 2 , but it's a good game even with the fast aiming , and fast aiming will make people shut up , that's why they made it ...
Well everyone out there who gave feedback should give themselves a pat on the back, you made Killzone 3 even better.
I was in the Beta and other than matchmaking and spawn camping (which they sorta fixed with turrets in spawn points) This game was PERFECT! and I was even ok with the lack of weapons... Looks like they will be adding some more.... which will make this the best fps of all time! Sorry Uncharted You must now share the throne GG!
So make it.
Nothing but good news when it comes to Killzone 3.....
Such a beast.
(BTW W00t no moar finals)
C'mon Guerilla do yourself and everyone else a favour and remove the weightiness COMPLETELY.