Kotaku: Yes, the game is short, and sometimes I wanted the on-rails bit to stop for a second, not so I could catch my breath, but so I could look around and admire all the work that went into the game. With Rage HD's three levels, it's as though id Software put all its effort into making the most impressive iOS demo ever. Rage HD is deeply impressive, but leaves me wanting more.
John Bedford (Modojo): Another World, Total War and RAGE HD are just three of the great bargains on the App Store today.
GR-UK: We caught up with id's studio director Sam Willits at Bethesda's booth at E3 to talk the company's upcoming re-release of Doom 3 with the BFG Edition and the studio's other titles.
Watch the full GRTV interview as we talk going 3D ("I think it's actually better than some modern day first-person 3D games"), Rage iOS plans ("we need to evaluate to see if we want to continue it") and readying for the future ("we're trying to structure our engineering team, our core tech team, to prepare") amongst other things. Most heartbreaking of all? No chance of the Doom movie making it into the BFG Edition ("there's not enough space on the disc").
'On Rage's future
"We have a few things that we may announce soon. We haven't forgotten about the title."'
How about the DLC you promised before and after launch?
They made doom 3 more noob friendly.. sums up what he said about it.
flashlight + weapon
more ammo
more lighting
=
-less suspense between checking the dark environment
-burn ammo! who cares! There's more just around the corner
-Why have dark areas where enemies can hide when we can just light it all up so you don't even need a flashlight.
The Quality Index champions the best first-person shooters on iPad.