D+PAD Magazine writes:
It is essential that a game as single minded as Housemarque’s Dead Nation gets the fundamentals absolutely right; it is, after all, built solely around the act of killing zombies (lots, and lots of zombies!) with no puzzles or platforming to distract you and a minimal plot. Therefore the very act of (re)killing the moaning hordes needs to be satisfying enough to make you want to do it again and again and fortunately that is absolutely the case here. By the time you reach the closing stages of the reasonably lengthy campaign, squeezing the trigger and watching dozens of undead explode into a fountain of limbs is every bit as satisfying as the first time you did it. Through sheer craft – and thousands upon thousands of corpses – Dead Nation manages to make the importance of words such as ‘variety’ and ‘originality’ negligible.