A lot of you are getting extremely frustrated with Call of Duty Black ops at the moment, and like me, cannot wait for the next update...
Licensing issues often leave many games forgotten. But all that aside, here are 10 classic games desperate for remasters.
The getaway
Smugglers run
Dead to rights
Worlds scariest police chases
Sure I’m missing a few.
Ape Escape.
Fun game but, wow, you need a college degree to understand the controls.
A remaster would also save you from having to constantly fight the camera.
Keep the music though. Those drum and bass tracks fit really well and haven't aged. Made me think that more games could work well with drum and bass tracks, but unfortunately it's a somewhat niche genre now.
Xenogears, Xenosaga trilogy, Vagrant Story, Drakengards, Parasite Eve and many more but I’ll start with those
The Black Ops series has featured some of the best and classic multiplayer maps in the Call of Duty franchise, and here's the top of them.
The Nerd Stash: "Developed by Treyarch Studios, Call of Duty: Black Ops games are some of the best in the series in terms of gameplay, story, and -- of course -- Zombies."
Black ops 4, because it was the last cod of duty I was able to dominate with a +2 k/d ratio. Before all the freaking cheating started to happen. It was nice catching people off guard and shooting at them first and getting the kill. Unlike now, where I shoot people first, but they gun me down with less hits, less time, literally feels like they can kill me in a split second. At times, they are able to run away after me shooting them way more than necessary, yet, the second I'm spotted, I'm dead, there's no me running away to cover. They can do cartwheels, summersaults, backflips and gun you down perfectly. They can shoot you across the map with perfect accuracy. They can jump around like morons and gun you down without even having to correct their aim. They have superman split second perfect reactions. That's the best way to describe it, everything they do is spot on perfect. They can spam and spray (no praying) their gun from far away, because they have no recoil or bullet spread. It always feels like I have to aim and also correct my aim when moving around, while these pricks don't have to do the same.
And yes, I know how to play fps games. I dominated many fps games like: Resistance 1&2, kz 2&3, Socom, MAG, Crysis, Gotham City Impostors, blitz brigade etc. all with 2-4 k/d ratio. Kz2 (lag input controls) and resistance (no aim assist in resistance) being the hardest and were the games I reached either close to a 3 k/d ratio or above.
I truly got to enjoy blacks ops 4 and got my money's worth out of it. Afterwords, I would either stop playing cod games after a while, because of the cheating, or would skip buying cod games for a year or two before buying another.
Glad to see that this stuff is going to be fixed.
Yeah no, nothing has happened with the AK74u, if they would add an extra bullet to kill it would be 4 bullets, there are very few guns that need 4 bullets to kill. the 74u is not overpowered, just simple to use and thus popular.
They're shortening the knife distance? What???? I was glad commando pro was gone but why would they shorten it more?
How about fixing the lag issue of the stabbing animation going into an enemy but not counting?
Actual fixes from COD forums:
"vIN PROGRESS
Patch 1.04 is nearing the end of Phase 2 testing. Going into Phase 3 submissions on 12/6.
Patching process: http://www.callofduty.com/b...
Issues Addressed:
* • Resolved several issues with parties getting disbanded unexpectedly.
* • Additional measures to prevent the “Transmission error” and other disconnects. This was most likely to occur with large parties where party members had mixed NAT types.
* • Updated handling for UPnP-enabled routers to improve matchmaking conditions where users had strict or moderate NAT types. Also added in-game communications so that all players are aware of their NAT type in the Player Match party lobby.
* • Addressed an issue with VOIP icons not appearing when USB headsets were plugged in prior to game launch.
* • Prevention of exploit that allowed players to keep custom classes and killstreaks after prestige.
* • Addressed an issue where Flak Jacket Pro would not always protect against ground fires left by Napalm Strikes.
* • Prevention of users losing their killstreak reward when switching classes at the start of a new round in round-based game modes.
* • Addressed an issue where the incorrect perks would appear when spectating another player under certain circumstances.
* • Added round start explosive delay to China Lake grenade launcher to give it the same round start limitations as other explosives.
* • Contracts will now reset when the player Prestiges.
* • Prevention of Valkyrie rocket exploding upon release under rare conditions.
* • Prevention of Gunship failing to give player full control under rare conditions.
* • Prevention of an issue where a player will get teleported outside the map boundaries under very specific circumstances.
* • Additional security measures to enhance detection and banning capabilities.
Gameplay Tuning:
* • Limit the ability to re-roll supply drops using Hardline Pro to Care Packages only, no other killstreak drops.
* • Added a negative influencer to all spawn points to decrease the chances of spawning near an enemy. This will further improve spawning protection on top of previous updates.
* • Additional sound mix tuning for Ninja Pro users – increased ranges and volume of enemy footsteps, and removed player footstep sounds on concrete material types.
* • Increased headshot multipliers for sniper rifles. Sniper rifles with suppressors equipped will now always be ensured one-shot kill headshots.
* • Subtle increase in sniper rifle accuracy when scoping in.
* • Added a render delay to the red diamond player indicators that appear when controlling the Gunship, Valkyrie Rocket and Chopper Gunner. When a player first spawns, this will not appear for a period of time.
* • Additional minor reductions in knife lunge."
Im glad they are fixing a lot of things pretty quickly, IW took months to fix a few things, Treyarch does a good job at fixing things fast.
Glad they are reducing knife lunge distance, so I dont spray at a guy 10 feet away and he just flys through my bullets and knifes me.
And I love how they are adding a delay to the diamond appearing over you when someone is piloting a gunship or anything user controlled, that way I can actually have a chance to shoot the stuff down, and not get killed 50 times cause of the spawn