X360A writes:
"The release of Assassin's Creed: Brotherhood this month marked the wave of a new era where predominantly single-player experiences started to introduce an online component. BioShock 2 led the charge earlier this year, receiving mixed results in the process, while Assassin’s Creed: Brotherhood followed much later, but to a much warmer response. Next year Dead Space 2 is set to continue that trend in January 2011 and even Mass Effect is rumoured to be having a dabble. So what we have here is four huge single-player franchises, all of which are/may be setting their sights on the multiplayer arena."
I sure F'in hope not!
What's funny is that most of these games that have multiplayer are usually dead after a couple of months. Killed by Halo, Call of Duty, or Battlefield that most gamers eventually go back to play. So what's the damn point of even adding a muliplayer? Just focus on the single player and to hell with the multiplayer. Or at least give us some offline muliplayer bots to keep us playing.
Story mode and single player is all I care about, to me, multiplayer is the gimmick here.
GTA IV, MGS IV, iNFamous, Uncharted, LA Noire, Red Dead, Gran Turismo, Forza, Burnout, Demon's Souls, Valkyria Chronicles, Bioshock, Elder Scrolls, FL0WER-- and many more beg to differ.
Some of these games have also added a MP component without hurting themselves IMO.
The thing though, is that MP games last longer than SP games. This is natural. As a result they tend to get more attention. When you beat a scripted SP game, you are usually done with it. A MP game is much more dynamic in that sense, hence why people come back to it.
One Hour with a SP game stays with me much longer than 500 hours put into COD. That's not to say I haven't enjoyed my MP gaming, but single player is the backbone of gaming as an art, IMO, and it will never die. There is an irreplaceable aspect to playing a well crafted story in a well crafted SP game that MP cant achieve. They are two sides to an amazing coin.
They've taken a back seat to MP, but this is very well expected with the console-internet generation.
The only issue with Single Player games this gen is that people are turned off by this generation's high entry fee and shorter SP games usually result in people waiting for price drops, skipping SP games, or buying them used which can screw SP developers.
MP isn't affected by this because many people seem to justify price as "virtually infinite", and with things like online passes, dlc, etc. MP gaming will continue be the source of extra profit.
Yea i read an article just like this like every two to three months.. Yea there fucking stupid. Never going to happen i buy games for the story and only for story.. This will never be taken from games