Andre Beccu from Spellbound said in an recent interview that they made Arcania: Gothic 4 more casual because of the new target audience - the console gamers. Check the link for the whole interview.
Hy, don't blame the console gamers for the game. They were trying to make the game playable by the casual / beginner crowd, no matter what the system, "that even beginners, console players and fans with less free time than they used to open the opportunity to experience this fascinating universe." Instead of keeping true to the series, they wanted to make more money.
As a result,they failed in both circuits.
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