Tech Analysis: RAGE HD

Digital Foundry tech analysis of Rage HD (iPhone/iPad)

iPhone games have traditionally been concept-driven as opposed to relying on state-of-the-art visuals to really make an impression. id software's John Carmack has been a long-time advocate of the Apple platform, and has sought to push the limits of the tech, first with the visually impressive DOOM Resurrection, and now with a smaller slice of on-rails shooting action excised from forthcoming multi-platform FPS title, RAGE.

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