Ana Kronschnabl – Producer, FluffyLogic:
So where are we? Well we have obviously done a fair amount of the game, since we demoed it at E3. Prior to this point we had spent a lot of time getting the basic structures of the game in place. We use Sony’s 3D engine PhyreEngine as the basis – it’s a great engine and it gives us the important nuts and bolts of a game system, which frees us up to focus on making special graphical effects and gameplay. One of these is the cartoon -shader effect which we have spent a fair amount of time developing and refining. We are using it to create the game’s distinctive visual style.