HonestGamers Retro Review // Eliminate Down

Marc Golding Writes: And then there's the sublime: certain levels put it together at such a level that you play in awe of the game, like phases five and six, which I like to call Bad and Evil. An engaging, hollow bassline welcomes us to stage five's slow build. The methodical, cautious metal synthesizer quickly becomes far less methodical and cautious, and more menacing, and finally dangerous. The music's potency swells in accordance with your precarious onscreen situation--two giant drill machines rumble forth through ceiling and floor, and like every notable enemy in the game, they bring a preponderance of weaponry to bear upon your Eliminate Down.

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