How Ubisoft Montreal made a masterpiece

Eurogamer: "This week sees the release of the latest in one of gaming's biggest franchises: Assassin's Creed.

In just a year Ubisoft Montreal has turned around Brotherhood – a game it insists is more than just Assassin's Creed 2.5. It adds multiplayer for the first time, and presents a game world bigger than any in the stab-em-up series.

On the eve of the its US launch (and only a couple of hours before Eurogamer's review goes live), we sit down with Assassin's Creed's design technical director Mathieu Gagnon to discuss the ups and down of Brotherhood's blisteringly fast development."

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