Evil Avatar's Shotgun 95: Zombie Nation

Is CODBLOPS over? Of course it isn’t! This week Pwnophobia and Modeps discuss the finer points of Call of Duty: Black Ops. They let you know about both the multiplayer and campaign, what’s good and what’s still irritating.
Then Modeps lets us know that Powergig: Rise of The Six String has some serious issues, mostly that it sucks. Back in the “good game” category Kragg talks about Dead Nation, how much fun it is to blast zombies in their hideous ghoul faces, and all kinds of co-op trouble when Modeps sets the difficulty too high. Then Adam fills us in on why it’s tough to play Super Scribblenauts when you don’t know what a giraffe is. All this and a veritable truckload of weekly releases, on this weeks Shotgun!

Games Discussed: Call of Duty: Black Ops, Power Gig: Rise of the Six String, Dead Nation, Super Scribblenauts

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40°

Off-Map Exploration of Black Ops' Kino der Toten Reveals Cut Content And Secrets

The video on Black Ops 1 shows some separate rooms, assets, and other features which exist outside of the boundary of the game.

50°

Black Ops 1 Nuketown versus Cold War Nuketown '84

From DownSights: "Black Ops is not Black Ops without Nuketown. Following the tradition of releasing Nuketown for Black Ops games, the new Black Ops Cold War game also offers a revamped Nuketown called Nuketown '84.

Nuketown '84 has the same dimensions and map layout except for the aesthetics. The map's aesthetics have changed to fit the 80s theme, with destroyed buildings and graffiti-filled walls compared to a clean 50s suburban neighborhood seen in Black Ops 1."

50°

Looking back to 2010 and the excellence of Call of Duty: Black Ops

Jacob writes: "What do we have with the original Call of Duty: Black Ops? Quite simply, one of the best Call of Duty titles of all time."

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thexboxhub.com